Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Condition: acceptable. Graef, Matheus; Eidenschink, Luke (illustrator). Fairly worn, but readable and intact. If applicable: Dust jacket, disc or access code may not be included.
Language: English
Published by Media Lab Books (edition 1), 2024
ISBN 10: 1956403981 ISBN 13: 9781956403985
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Seller: BookOutlet, Jefferson City, TN, U.S.A.
Hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Hardcover. Publisher overstock, may contain remainder mark on edge.
paperback. Condition: Good. Eidenschink, Luke (illustrator).
Seller: Magers and Quinn Booksellers, Minneapolis, MN, U.S.A.
hardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). May have light to moderate shelf wear and/or a remainder mark. Complete. Clean pages.
Condition: New. Eidenschink, Luke (illustrator).
Language: English
Published by Media Lab Books 10/7/2025, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Eidenschink, Luke (illustrator). The Game Master's Handbook of Collaborative Campaign Design: A Game-Changing Approach to Homebrewing Emergent Ttrpg Stories, Character Arcs and Worlds. Book.
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Eidenschink, Luke (illustrator). Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
hardcover. Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Condition: As New. Eidenschink, Luke (illustrator). Unread book in perfect condition.
Language: English
Published by MacMillan Publishers, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: As New. Eidenschink, Luke (illustrator). Unread copy in mint condition.
Language: English
Published by MacMillan Publishers, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Eidenschink, Luke (illustrator). Brand New.
hardcover. Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
hardcover. Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Language: English
Published by Media Lab Books (edition 5), 2025
ISBN 10: 1964487080 ISBN 13: 9781964487083
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). 5. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Eidenschink, Luke (illustrator). Paperback. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).FEATURES. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way.A "Session -1" collaborative world-building system.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators.Examples and checklists for integrating others' content into a homebrew game This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs.The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. Eidenschink, Luke (illustrator).
Language: English
Published by Media Lab Books (edition 5), 2025
ISBN 10: 1964487080 ISBN 13: 9781964487083
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Very Good. Eidenschink, Luke; Kusuma, Bima (illustrator). 5. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Published by F. Bruckmann Verlag, München, 1967- 5. Aufl., 1967
Seller: Antiquariat Bücherparadies, Landsberg, Germany
Glanz-Brosch., Pappe, 173 S., Abbl., Zust. gut.
Paperback. Condition: Very Good. Eidenschink, Luke (illustrator). The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Language: English
Published by Media Lab Books October 2025, 2025
ISBN 10: 1964487048 ISBN 13: 9781964487045
Seller: Eagle Eye Books, Decatur, GA, U.S.A.
Paper Back. Condition: New. Eidenschink, Luke (illustrator).
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. Eidenschink, Luke (illustrator). New Book. Shipped from UK. Established seller since 2000.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Eidenschink, Luke (illustrator). Following the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign.Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign - but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.Have an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realised campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.Finally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Condition: New. Eidenschink, Luke; Kusuma, Bima (illustrator).
Language: English
Published by MacMillan Publishers, 2025
ISBN 10: 1964487080 ISBN 13: 9781964487083
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Eidenschink, Luke; Kusuma, Bima (illustrator).
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. Eidenschink, Luke; Kusuma, Bima (illustrator). 5th. When your players are traveling through the wilderness from Point A to Point B, here's the key to making that journey as intriguing and exciting as possible!As every GM knows, you can spend hours preparing an adventure, but rarely is any map filled in so completely that you can easily define what lies waiting in the wilds between where they are today and where they'd like to be tomorrow. That's where The Game Master's Book of Legendary Locations comes in.Legendary Locations provides Game Masters with more than 150 fascinating sites, obstacles, legends and landscapes spread across eight environmental zones, designed to make every journey an unforgettable one. From poisonous swamps and bottomless wells to dragon skull temples and abandoned mines, each location includes a brief history, exotic lore, potential dangers to fight and treasures to be won, along with illustrations throughout. Larger entries include special Game Master notes and random encounter tables to ensure each incredible locale is as compelling as possible. Each environmental zone also includes a completely fleshed out lair, including monster stat blocks, a map and full page illustration.In addition, Legendary Locations also includes dozens of roll tables for determining random encounters, eerie occurrences, natural hazards and more, to ensure players are always experiencing something unique and unexpected.