Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Paperback. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condition: Very Good.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 130.66
Quantity: Over 20 available
Add to basketHardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 112.72
Quantity: Over 20 available
Add to basketCondition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 113.41
Quantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Hardcover. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Rarewaves.com UK, London, United Kingdom
£ 118.67
Quantity: Over 20 available
Add to basketHardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.