Hardcover. Condition: Very Good. Book has some light wear to edges and rubbing, otherwise binding is strong, pages are clean and crisp throughout.
Language: English
Published by Dordrecht, Springer Netherland., 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
2006. 16 x 24 cm. XVI, 278 S. XVI, 278 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. (Computer Supported Cooperative Work). Sprache: Englisch.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 296.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 296 68:B&W 7 x 10 in or 254 x 178 mm Case Laminate on White w/Gloss Lam.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 296.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 296.
Language: English
Published by Springer Netherlands, 2006
ISBN 10: 9048169895 ISBN 13: 9789048169894
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 292 pages. 9.00x6.00x0.67 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 136.79
Quantity: Over 20 available
Add to basketCondition: New. In.
Taschenbuch. Condition: Neu. Avatars at Work and Play | Collaboration and Interaction in Shared Virtual Environments | Ann-Sofie Axelsson (u. a.) | Taschenbuch | xvi | Englisch | 2010 | Springer | EAN 9789048169894 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 146.96
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Springer Netherlands, 2010
ISBN 10: 9048169895 ISBN 13: 9789048169894
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems.
Language: English
Published by Springer Netherlands, Springer Netherlands, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems.
Hardcover. Condition: Like New. Like New. book.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Springer Netherlands Nov 2010, 2010
ISBN 10: 9048169895 ISBN 13: 9789048169894
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems 296 pp. Englisch.
Language: English
Published by Springer Netherlands, 2010
ISBN 10: 9048169895 ISBN 13: 9789048169894
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book to deal with applications of shared or collaborative virtual environmentsHigh relevance to new media and computer-mediated communication developmentsEssential reading for anyone researching and working in shared or collaborative .
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 296 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 296.
Language: English
Published by Springer Netherlands, Springer Nov 2010, 2010
ISBN 10: 9048169895 ISBN 13: 9789048169894
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ¿The Social Life of Avatars¿, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ¿work¿ and ¿play¿, the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch.
Language: English
Published by Springer Netherlands, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Seller: moluna, Greven, Germany
Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book to deal with applications of shared or collaborative virtual environmentsHigh relevance to new media and computer-mediated communication developmentsEssential reading for anyone researching and working in shared or collaborative .
Language: English
Published by Springer Netherlands Feb 2006, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems 296 pp. Englisch.
Buch. Condition: Neu. Avatars at Work and Play | Collaboration and Interaction in Shared Virtual Environments | Ann-Sofie Axelsson (u. a.) | Buch | xvi | Englisch | 2006 | Springer Netherland | EAN 9781402038839 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Language: English
Published by Springer Netherlands, Springer Netherlands Feb 2006, 2006
ISBN 10: 1402038836 ISBN 13: 9781402038839
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ¿The Social Life of Avatars¿, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ¿work¿ and ¿play¿, the volume brings together issues common to the two areas, including:What kind of avatar appearance is suitable for different kinds of interaction How best to foster collaboration and promote usable shared virtual spaces What kinds of activities work well in different types of virtual environments and systems Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch.