Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basket4°, Gebundene Ausgabe. Condition: Sehr gut. 295 pp. Ausgetragenes Bibliotheksexemplar, mit leichten Gebrauchsspuren DE-10-18 Sprache: Englisch Gewicht in Gramm: 757.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basketCondition: Like New. Like New; Hardcover; Close to new condition; Covers are still glossy with âstraight" edge-corners; Unblemished textblock edges; The endpapers and all text pages are bright and unmarked; Binding is tight with a straight spine; This book will be stored and delivered in a sturdy cardboard box with foam padding; Medium-Large Format (Quatro, 9.75" - 10.75" tall); Black covers with photo of two foxes, and title in white lettering; 2011, Cambridge University Press; 308 pages; "Lectures in Game Theory for Computer Scientists," by Krzysztof R. Apt & Erich Gradel.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
Condition: Used. pp. xii + 295 Illus.
Published by Cambridge University Press CUP, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, Cambridge, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Hardcover. Condition: new. Hardcover. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. A collection of lectures on various aspects of game theory relevant for computer scientists. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Published by Cambridge University Press, Cambridge, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basketHardcover. Condition: new. Hardcover. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. A collection of lectures on various aspects of game theory relevant for computer scientists. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Hardcover. Condition: Brand New. 1st edition. 308 pages. 9.75x6.75x0.75 inches. In Stock.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
Published by Cambridge University Press, Cambridge, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basketHardcover. Condition: new. Hardcover. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. A collection of lectures on various aspects of game theory relevant for computer scientists. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
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Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 800.
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Hardcover. Condition: Brand New. 1st edition. 308 pages. 9.75x6.75x0.75 inches. In Stock. This item is printed on demand.
Published by Cambridge University Press, 2011
ISBN 10: 0521198666 ISBN 13: 9780521198660
Language: English
Seller: moluna, Greven, Germany
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a val.