A Scrum Book: The Spirit of the Game. This item is unavailable.
Sutherland, Jeff; Coplien, James O.; Den Hollander, Mark; Ramos, Cesário; Vervloed, Esther; Harrison, Neil; Harada, Kiro; Yoder, Joseph; Kim, June; O'Callaghan, Alan; Beedle, Mike; Bjørnvig, Gertrude; Friis, Dina; Reijonen, Ville; Benefield, Gabrielle; Østergaard, Jens; Eloranta, Veli-Pekka; Leonard, Evan; Aguiar, Ademar
Language: English
Published by Pragmatic Bookshelf, 2019
- Softcover
- New

Seller: Shakespeare Book House, Rockford, IL, U.S.A.Shakespeare Book House
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Condition: New
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Seller Inventory # EBBV.1680506714.N
- Title
- A Scrum Book: The Spirit of the Game
- Author
- Sutherland, Jeff; Coplien, James O.; Den Hollander, Mark; Ramos, Cesário; Vervloed, Esther; Harrison, Neil; Harada, Kiro; Yoder, Joseph; Kim, June; O'Callaghan, Alan; Beedle, Mike; Bjørnvig, Gertrude; Friis, Dina; Reijonen, Ville; Benefield, Gabrielle; Østergaard, Jens; Eloranta, Veli-Pekka; Leonard, Evan; Aguiar, Ademar
- Publisher
- Pragmatic Bookshelf
- Publication year
- 2019
- Condition
- new
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1680506714
- ISBN 13
- 9781680506716
Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development.
The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end.
Learn everything you need to know to master and implement Scrum one step at a time'the agile way.
"Synopsis" may belong to another edition of this title.
About the Author
James O. Coplien was an early influencer of Scrum, a co-founder of the Hillside Group (the software pattern movement) and co-author of Organizational Patterns of Agile Software Development, Advanced C++ (70,000 copies sold), and several other titles. He holds a doctorate in Philosophy and a PhD in Computer Science.
"About the title" may belong to another edition of this title.