Create enthralling Android games with Unity Faster Than Ever Before
About This Book
- Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.
- Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system
- Unravel and deploy exciting games across Android devices
Who This Book Is For
If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.
What You Will Learn
- Develop your own Jetpack Joyride clone game
- Explore the advanced features of Unity 5 by building your own Action Fighting game
- Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system
- Enhance your game by adding stunning particle systems and complex animations
- Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras
- Make your game more realistic by providing music and sound effects
- Debug and deploy your games on different Android devices
In Detail
Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been
Siddharth Shekar is a game developer with over 5 years of experience in the game development industry and 11 years of experience in C++, C#, and other programming languages. He is adept at graphics libraries and game engines such as Unity and Unreal Engine. He has also published games on the app stores of iOS, Android, Amazon, and Windows.
Siddharth is the author of the books Learning Cocos2d-x Game Development, Learning iOS 8 Game Development Using Swift, and Cocos2d Cross-Platform Game Development Cookbook and the technical reviewer for iOS Programming Cookbook, all by Packt Publishing.
Currently, he is a lecturer at the games department at Media Design School, Auckland, New Zealand. He teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students.
To know more about Media Design School on their website. You can also find Siddharth on Twitter at @sidshekar.
Wajahat Karim is a seasoned mobile app and game developer with extensive experience in diversified technologies, as well as more than 7 years of software development experience.
Wajahat received his information and communication systems engineering degree from the NUST School of Electrical Engineering and Computer Sciences (SEECS), Islamabad, Pakistan. He has been working on games since he was 14 years old and is skilled in many platforms, including Android SDK, AndEngine, Adobe Flash, Adobe AIR, Game Maker, and Unity3D.
He is skilled, not only in programming and coding, but also in computer graphic designing tools such as Adobe Photoshop, Adobe Illustrator, Adobe Flash, and Autodesk Maya. Recently, he also worked with the government of Oman in Muscat, to create a real-time election monitoring app for Android and iOS for their Shura Elections, 2015. He has run multiple startups from time to time and has also worked in a virtual reality and augmented reality startup.
Currently, besides being a full-time development manager at a multinational company, he is working with a startup that allows Android developers to boost their app growth and reward their users through in-app perks.
Wajahat has deep passion in game development, entrepreneurship, and writing. He has previously coauthored the book Learning Android Intents by Packt Publishing.
You can reach Wajahat on his personal website.