Create enthralling Android games with Unity Faster Than Ever Before
About This Book
Who This Book Is For
If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.
What You Will Learn
In Detail
Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been
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Siddharth Shekar
Siddharth Shekar is a game developer with over 5 years of experience in the game development industry and 11 years of experience in C++, C#, and other programming languages. He is adept at graphics libraries and game engines such as Unity and Unreal Engine. He has also published games on the app stores of iOS, Android, Amazon, and Windows. Siddharth is the author of the books Learning Cocos2d-x Game Development, Learning iOS 8 Game Development Using Swift, and Cocos2d Cross-Platform Game Development Cookbook and the technical reviewer for iOS Programming Cookbook, all by Packt Publishing. Currently, he is a lecturer at the games department at Media Design School, Auckland, New Zealand. He teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students. To know more about Media Design School on their website. You can also find Siddharth on Twitter at @sidshekar.
"About this title" may belong to another edition of this title.
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