Level Design: Processes and Experiences
Language: English
Published by Taylor & Francis Ltd, 2022
- Softcover
- New

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Condition: New
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- Title
- Level Design: Processes and Experiences
- Author
- Christopher W. Totten
- Publisher
- Taylor & Francis Ltd
- Publication year
- 2022
- Condition
- New
- Binding
- Paperback / softback
- Language
- English
- ISBN 10
- 1032276711
- ISBN 13
- 9781032276717
- Item weight
- 185 grams
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
Key Features:
- Learn about the processes of experienced developers and level designers in their own words
- Discover best-practices for creating levels for persuasive play and designing collaboratively
- Offers analysis methods for better understanding game worlds and how they function in response to gameplay
- Find your own preferred method of level design by learning the processes of multiple industry veterans
"Synopsis" may belong to another edition of this title.
About the Author
Christopher Totten is the Game Artist in Residence at American University and the founder of independent developer Pie for Breakfast Studios. He is also the founder of the Smithsonian American Art Museum Indie Arcade and an advocate for bringing games to museums and cultural institutions. Totten is an active writer in the game industry, with articles featured in industry journals, chapters in several academic publications, and two books: Game Character Creation in Blender and Unity (Wiley 2012) and An Architectural Approach to Level Design (CRC, 2014.) He has also spoken at GDC China, Foundations Of Digital Games (FDG), East Coast Game Conference, Digital Games Research Association (DiGRA) conference, and Games For Change. He has displayed his games at MAGFest, The Smithsonian Innovation in Art event, and Baltimore Artscape, and Blank Arcade. He has a Masters Degree in Architecture from The Catholic University of America in Washington, DC.
"About the title" may belong to another edition of this title.
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