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Paperback. Condition: new. Paperback. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781032276717
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 378 pages. 9.19x6.13x1.22 inches. In Stock. This item is printed on demand. Seller Inventory # __1032276711
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781032276717
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