JMonkeyEngine 3.0 Cookbook
Language: English
Published by Packt Publishing Limited, GB, 2014
- Softcover
- New

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA
AbeBooks seller since June 11, 2025
Condition: New
£ 46.94
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Add to basketItem description from seller
Key FeaturesBook DescriptionIf you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.What you will learnMake an online game with the SpiderMonkey frameworkDesign dynamic and attractive GUIs with NiftyGUICreate cutscenes and smooth camera rides with cinematicsBuild AI that sees, follows, and finds its way through the game worldUse Bullet physics to build a more dynamic game worldExplore useful tips on taking your game project to the next levelDevelop a more maintainable project by using Controls and AppStatesWho this book is for.
Seller Inventory # LU-9781783286478
- Title
- JMonkeyEngine 3.0 Cookbook
- Author
- Rickard Eden
- Publisher
- Packt Publishing Limited, GB
- Publication year
- 2014
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1783286474
- ISBN 13
- 9781783286478
- Dimensions
- 18.42 x 1.27 x 22.86 cm
Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
Who This Book Is For
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
About This Book
- Contains an extensive and valuable set of solutions to real jMonkeyEngine game development challenges
- Learn how to take your game online using the SpiderMonkey network framework
- Kick-start your next project by applying game-ready templates
In Detail
This book provides you with engaging hands-on game development tips that will keep the game we'll be developing in focus. Each chapter will provide insight into the how's, what's, and why's of jMonkeyEngine and game development step by step.
The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.
If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.
"Synopsis" may belong to another edition of this title.
About the Author
Rickard Eden
Rickard Eden is a Java and Android development consultant, game developer, and lifelong game enthusiast, based in Gothenburg, Sweden. Having worked in the past as a designer in the gaming industry, Rickard has worked on a number of different genres and picked up tricks of the trade from many disciplines. He has a pragmatic approach to programming and has developed games for many years using jMonkeyEngine. It is now his intention to help other developers by sharing what he's learned so far with this book.
"About the title" may belong to another edition of this title.
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London, London, United Kingdom
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