jMonkeyEngine 3.0 Cookbook: Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development. - Softcover

Rickard Eden

 
9781783286478: jMonkeyEngine 3.0 Cookbook: Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development.

Synopsis

Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development

Who This Book Is For

If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.

About This Book

  • Contains an extensive and valuable set of solutions to real jMonkeyEngine game development challenges
  • Learn how to take your game online using the SpiderMonkey network framework
  • Kick-start your next project by applying game-ready templates

In Detail

This book provides you with engaging hands-on game development tips that will keep the game we'll be developing in focus. Each chapter will provide insight into the how's, what's, and why's of jMonkeyEngine and game development step by step.

The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.

If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.

"synopsis" may belong to another edition of this title.

About the Author

Rickard Eden

Rickard Eden is a Java and Android development consultant, game developer, and lifelong game enthusiast, based in Gothenburg, Sweden. Having worked in the past as a designer in the gaming industry, Rickard has worked on a number of different genres and picked up tricks of the trade from many disciplines. He has a pragmatic approach to programming and has developed games for many years using jMonkeyEngine. It is now his intention to help other developers by sharing what he's learned so far with this book.

"About this title" may belong to another edition of this title.