Integration of Gamification and Artificial Intelligence in Education (Paperback)
Language: English
Published by Independently Published, 2025
- Softcover
- New

Seller: CitiRetail, Stevenage, United KingdomCitiRetail
AbeBooks seller since June 29, 2022
Condition: New
£ 27.49
Quantity: 1 available
Add to basketItem description from seller
Paperback. This book is an exploration of the synergy between AI's capacity for personalized adaptation and intelligent support, and gamification's inherent ability to motivate, engage, and create intrinsically rewarding learning experiences. We are not merely presenting theoretical concepts; we are delving into the practical applications, the design principles, and the ethical considerations that underpin the creation of AI-powered gamified learning environments. Our aim is to equip educational technologists, instructional designers, curriculum developers, researchers, and forward-thinking educators with the knowledge and inspiration needed to harness these technologies effectively. We believe that by thoughtfully integrating AI and gamification, we can move beyond one-size-fits-all approaches to create learning journeys that are as unique, dynamic, and engaging as the learners themselves. This is an invitation to reimagine education, to build systems that not only impart knowledge but also cultivate critical thinking, problem-solving skills, and a genuine love for learning. The quest to enhance student engagement and optimize learning outcomes has long been a central challenge in education. While pedagogical strategies have evolved, the fundamental difficulty remains: how do we create learning experiences that are consistently captivating, deeply personalized, and effectively tailored to the unique needs and motivations of each learner? In recent years, two transformative forces have emerged with the potential to address this challenge head-on: Artificial Intelligence (AI) and gamification. Artificial Intelligence, with its capacity for complex data analysis, pattern recognition, and intelligent adaptation, offers the promise of understanding individual learners at a granular level. It can identify knowledge gaps, assess understanding in real-time, and adjust content and pacing to match a student's unique learning trajectory. Imagine a high school physics student struggling with Newton's laws. An AI-powered gamified system might detect this difficulty through a series of interactive problems and, rather than presenting the next complex topic, offer a visually engaging simulation of classical mechanics, breaking down the concepts into smaller, more digestible challenges with immediate feedback, akin to a skilled tutor recognizing a student's pause and offering a clarifying analogy. Complementing AI's analytical power is gamification, the art and science of applying game-design elements and game principles in non-game contexts. Gamification leverages intrinsic motivators such as achievement, competition, collaboration, and exploration to make learning more enjoyable and compelling. By integrating elements like points, badges, leaderboards, and engaging narratives, gamification can transform mundane tasks into exciting challenges, fostering sustained engagement and encouraging persistence. This book explores the profound synergy that arises when these two powerful forces are combined. We delve into how AI can drive adaptive learning pathways, create emotion-aware tutors, personalize gamification mechanics through reinforcement learning, and generate dynamic storytelling within educational games. We also examine the critical aspects of ethical AI, bias mitigation, and the design of effective AI-powered gamified assessments. This work is intended for educational technologists, instructional designers, AI researchers in education, curriculum developers, and educators across K-12 and higher education who are eager to innovate. Our goal is to provide a comprehensive yet accessible guide that bridges theoretical understanding with practical application, empowering you to design and implement AI-gamified learning experiences that captivate learners and elevate educational outcomes. This item is pri Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…
Seller Inventory # 9798273449404
- Title
- Integration of Gamification and Artificial Intelligence in Education (Paperback)
- Author
- Laszlo Pokorny
- Publisher
- Independently Published
- Publication year
- 2025
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798273449404
The quest to enhance student engagement and optimize learning outcomes has long been a central challenge in education. While pedagogical strategies have evolved, the fundamental difficulty remains: how do we create learning experiences that are consistently captivating, deeply personalized, and effectively tailored to the unique needs and motivations of each learner? In recent years, two transformative forces have emerged with the potential to address this challenge head-on: Artificial Intelligence (AI) and gamification.
Artificial Intelligence, with its capacity for complex data analysis, pattern recognition, and intelligent adaptation, offers the promise of understanding individual learners at a granular level. It can identify knowledge gaps, assess understanding in real-time, and adjust content and pacing to match a student's unique learning trajectory. Imagine a high school physics student struggling with Newton's laws. An AI-powered gamified system might detect this difficulty through a series of interactive problems and, rather than presenting the next complex topic, offer a visually engaging simulation of classical mechanics, breaking down the concepts into smaller, more digestible challenges with immediate feedback, akin to a skilled tutor recognizing a student's pause and offering a clarifying analogy.
Complementing AI's analytical power is gamification, the art and science of applying game-design elements and game principles in non-game contexts. Gamification leverages intrinsic motivators such as achievement, competition, collaboration, and exploration to make learning more enjoyable and compelling. By integrating elements like points, badges, leaderboards, and engaging narratives, gamification can transform mundane tasks into exciting challenges, fostering sustained engagement and encouraging persistence.
This book explores the profound synergy that arises when these two powerful forces are combined. We delve into how AI can drive adaptive learning pathways, create emotion-aware tutors, personalize gamification mechanics through reinforcement learning, and generate dynamic storytelling within educational games. We also examine the critical aspects of ethical AI, bias mitigation, and the design of effective AI-powered gamified assessments. This work is intended for educational technologists, instructional designers, AI researchers in education, curriculum developers, and educators across K-12 and higher education who are eager to innovate. Our goal is to provide a comprehensive yet accessible guide that bridges theoretical understanding with practical application, empowering you to design and implement AI-gamified learning experiences that captivate learners and elevate educational outcomes.
"Synopsis" may belong to another edition of this title.
CitiRetail
Stevenage, United Kingdom
AbeBooks seller since June 29, 2022
Shipping rates from United Kingdom to U.S.A.
| Item | 7 to 14 business days | 7 to 60 business days |
|---|---|---|
| First item | £ 37.00 | £ 37.00 |
Payment methods
Store description
Online business
Seller's business information
ABC BOOKS LIMITED
10 John Street
London, United Kingdom WC1N 2EB
Terms of sale
Orders can be returned within 30 days of receipt.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to CitiRetail, Stevenage, United Kingdom, without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.