Foundations of Game Engine Development, Volume 2: Rendering. This item is unavailable.
23 ratings by Goodreads
Language: English
Published by Terathon Software LLC, 2019
Series: Book 2 of 2 - Foundations of Game Engine Development
- Softcover
- Used

Seller: WeBuyBooks, Rossendale, LANCS, United KingdomWeBuyBooks
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Softcover
Condition: Used - Very good
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Item description from seller
Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller Inventory # rev6919373841
- Title
- Foundations of Game Engine Development, Volume 2: Rendering
- Author
- Lengyel, Eric
- Publisher
- Terathon Software LLC
- Publication year
- 2019
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 0985811757
- ISBN 13
- 9780985811754
- Item weight
- 940 grams
- Series
- Book 2 of 2: Foundations of Game Engine Development
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
"Synopsis" may belong to another edition of this title.