Foundations of Game Engine Development, Volume 2: Rendering - Softcover

Lengyel, Eric

 
9780985811754: Foundations of Game Engine Development, Volume 2: Rendering

Synopsis

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

"synopsis" may belong to another edition of this title.