This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
"synopsis" may belong to another edition of this title.
Seller: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_450703252
Seller: Bookmans, Tucson, AZ, U.S.A.
paperback. Condition: Good. . Satisfaction 100% guaranteed. Seller Inventory # mon0002685218
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR012153703
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Seller Inventory # zk0985811757