From
medimops, Berlin, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since 10 May 2010
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Seller Inventory # M00985811757-V
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Title: Foundations of Game Engine Development, ...
Publisher: Terathon Software LLC
Publication Date: 2019
Binding: Soft cover
Condition: very good
Seller: Dream Books Co., Denver, CO, U.S.A.
Condition: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Seller Inventory # DBV.0985811757.A
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Seller Inventory # __0985811757
Quantity: 1 available