Choosing and Using Digital Games in the Classroom : A Practical Guide

Language: English

Published by Springer, 2018

3319791753 / 9783319791753

Series: Book 1 of 14 - Advances in Game-Based Learning

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

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Druck auf Anfrage Neuware - Printed after ordering - This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Seller Inventory # 9783319791753

Title
Choosing and Using Digital Games in the Classroom : A Practical Guide
Author
Katrin Becker
Publisher
Springer
Publication year
2018
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
3319791753
ISBN 13
9783319791753
Item weight
663 grams
Dimensions
235x155x24 mm
Series
Book 1 of 14: Advances in Game-Based Learning

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First item£ 30.00£ 38.57
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Einbeck, Germany 37574