Aesthetics and Design for Game-Based Learning
Dickey Michele D.
Sold by Biblios, Frankfurt am main, HESSE, Germany
AbeBooks Seller since 10 September 2024
New - Soft cover
Condition: New
Quantity: 4 available
Add to basketSold by Biblios, Frankfurt am main, HESSE, Germany
AbeBooks Seller since 10 September 2024
Condition: New
Quantity: 4 available
Add to basketPRINT ON DEMAND pp. 192.
Seller Inventory # 1898185813
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.
Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:
Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.
Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.
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