Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning) - Softcover

Book 4 of 7: Digital Games, Simulations, and Play in Learning

Dickey, Michele D.

 
9780415720960: Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)

Synopsis

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

"synopsis" may belong to another edition of this title.

About the Author

Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.

"About this title" may belong to another edition of this title.

Other Popular Editions of the Same Title

9780415720946: Aesthetics and Design for Game-based Learning (Digital Games, Simulations, and Play in Learning)

Featured Edition

ISBN 10:  041572094X ISBN 13:  9780415720946
Publisher: Routledge, 2015
Hardcover