ISBN 10: 7115292930 ISBN 13: 9787115292933
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-11-01 Pages: 434 Publisher: People's Posts and Telecom Press the book edge kc11.21 Basic information title: Unity 3D game development technology explain the typical case (with CD-ROM) List Price: 69.00 yuan Author: Wu Yafeng Press: People's Posts and Telecommunications Press Publication Date: November 1. 2012 ISBN: 9787115292933 words: Pages: 434 Edition: 1st Edition Binding: Paperback: Weight: 780 g Editor's Choice Unity 3D game development technology explain provide a comprehensive knowledge of Unity 3D development. with a typical case of two major award-winning business case to help you as soon as possible to enter the combat role. quick to learn and improve the first choice of the the Unity development of technology. Executive Summary Unity 3D game development technology Xiangjie with a typical case of Unity 3D integrated development environment interface. script writing and many senior special effects to achieve a detailed introduction. content layman. one suitable for different needs. different development levels readers technical Collection. Unity 3D game development technology explain with a typical case of Unity 3D structures of birth. characteristics. development environment and operating mechanism. Unity 3D integrated development environment. Unity 3D script writing. and often use the Unity 3D development process components and objects; simultaneously introduced the Unity development platform complete physics engine system. the development of common technology and Unity 3D shaders and shader language - ShaderLab; introduced two full cases of large-scale 3D games: 3D Bowling. and firepower basketball. Unity 3D game development technology Xiangjie typical case included CD-ROM contains the complete source code of the book all cases. to help readers quickly grasp the development of technology. Unity 3D game development technology Xiangjie typical case is suitable for learning in game development programming staff. Overview 1 1.1.1 acquaintance Unity3D 1.1.2 Unity of the birth and the development of a the 1 1.1.3 Unity3D broad market prospects 2 1.1.4 unique directory Chapter 1 the Unity3D foundation as well as the development environment to build 1 1.1 Unity3D basics 7 1.2.1 Unity installation of the Integrated Development Environment 1.2.2 target platform SDK and Unity3D Unity3D 2 1.2 development environment to build integrated 11 1.3 first Unity3D program 16 1.4 Chapter Summary 23 Chapter 2 Unity Integrated Development Environment Xiangjie 24 2.1 Unity the Toolbar the menu bar of the title bar of the overall layout of the overall layout of the integrated development environment integrated development environment 24 2.1.1 Unity 24 2.1.2 24 2.1.3 25 2.1.4 26 2.1.5 Scene Design panel 26 2.1.6 game the Preview panel 31 2.1.7 game composed a list of objects 32 2.1.8 Project resource list 34 2.1.9 Properties Viewer 35 2.1.10 status bar the console 36 2.1.11 animation view 37 2.2 Menu Bar (File 37 2.2.1 files ) 37 2.2.2 Editing (Edit) 40 2.2.3 Resource (Assets) 46 2.2.4 GameObject (GameObject) 56 2.2.5 components (Component) 65 2.2.6 terrain (Terrain) 68 2.2.7 window (Window 79 Chapter 3) 70 2.2.8 Help (Help) 75 2.3 This chapter Summary Unity3D script Overview 80 3.2 80 3.1 Unity script Overview 80 3.2 Unity the in dedicated JavaScript and Universal JavaScript distinction 80 3.2.1 During operation. the difference in performance distinction between syntax .2 81 3.3 Unity basic syntax 83 3.3.1 commonly used operation 83 3.3.2 record time 84 3.3.3 access to other components 85 3.3.4 accessing other game objects 86 3.3.5 Vector 89 3.3.6 member variables and global variables 89 3.3.7 90 3.3.8 coroutine instantiated and interrupt 91 3.3.9 Some important 3.3.10 92 performance optimization 95 3.3.11 script compile 97 3.3.12 generalization method 98 3.4 a simple the case 98 3.4.1 ball turn scene 98 3.4.2 b.