This book presents a description of developments in computer chess, a rapidly advancing area in artificial intelligence research. It is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, a review of tree searching methods, discussion of new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go, as an important new research area. A complete index and extensive bibliography makes the book a useful reference work.
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