This book is the definitive reference manual for mental ray version 2.0 and 2.1. It starts with a brief overview over the features of mental ray and continues with the specifications of the mental ray scene description language and the mental ray shader interface. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. It is for translator writers and shader writers who are familiar with the C and C++ programming languages.
"synopsis" may belong to another edition of this title.
This book is the definitive reference manual for mental ray version 2.0 and 2.1. It starts with a brief overview over the features of mental ray and continues with the specifications of the mental ray scene description language and the mental ray shader interface. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. It is for translator writers and shader writers who are familiar with the C and C++ programming languages.
"About this title" may belong to another edition of this title.
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