This open access book presents insights into young people’s learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people’s lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.
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Matilda Ståhl is a Post-doctoral Research Fellow at Tampere University, Finland.
Fredrik Rusk is Associate Professor at Åbo Akademi University, Finland.
This open access book presents insights into young people’s learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people’s lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.
Matilda Ståhl is a Post-doctoral Research Fellow at Tampere University, Finland.
Fredrik Rusk is Associate Professor at Åbo Akademi University, Finland.
"About this title" may belong to another edition of this title.
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Hardcover. Condition: new. Hardcover. This open access book presents insights into young peoples learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young peoples lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9783032165053
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Hardcover. Condition: new. Hardcover. This open access book presents insights into young peoples learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young peoples lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9783032165053
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