This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. "Teaching Drama with Digital Technology" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. This series takes a scholarly look at the significant impact digital technology has had on teaching. Each book takes a different subject and discusses the specific implications the increased used of digital technology as a tool for learning has on their particular topic.
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Michael Anderson works in the Faculty of Education and Social Work at the University of Sydney where he teaches and researches in Drama and Teaching and Learning. John Carroll is Associate Professor in Communication Research at Charles Shurt University, Australia. His research area is mediated performance and Drama and role, focusing on the relationship between production and performance. David Cameron lectures in journalism and social media at Charles Sturt University.
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Hardcover. Condition: new. Hardcover. Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. Explores the intersections between drama, digital gaming, technology and teaching. This work documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. It also explores the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781847062666
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Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Drama Education with Digital Technologyexplores the rapidly evolving intersections between drama, digital gaming, technology and teaching.It documents thepraxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributorsexplore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. Italso examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. Seller Inventory # 9781847062666
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Hardcover. Condition: new. Hardcover. Drama Education with Digital Technology explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors explore the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. It also examines cases from classroom practice to present teaching, with approaches and understandings that are based on evidence and supported by cutting edge learning theory from educational leaders in drama and technology. Explores the intersections between drama, digital gaming, technology and teaching. This work documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. It also explores the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781847062666
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