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From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library - Softcover

 
9781440843785: From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library
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This guide shows youth librarians how to use the appeal of Minecraft-a game that many young learners are intensely passionate about-to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. * Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning * Assists librarians in supporting STEM and STEAM initiatives * Offers specific guidance for dozens of hands-on activities

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Review:
"From start to finish, this volume is a valuable tool for anyone looking to capitalize on the popularity of Minecraft and/or Making." - Booklist Online

"Overall, Glendening does an exemplary job of providing libraries with an idea of the tools and resources required to create, organize, and offer a genre-themed avenue into exciting, creative lab activities and STEM programming." - VOYA
About the Author:
Mary L. Glendening is director of the Middletown Free Library in Media, PA.

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  • PublisherLibraries Unlimited
  • Publication date2016
  • ISBN 10 1440843783
  • ISBN 13 9781440843785
  • BindingPaperback
  • Number of pages128

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Glendening, Mary L.
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Book Description Paperback. Condition: new. Paperback. This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781440843785

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