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Published by Libraries Unlimited, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: Friends of the Library Bookstore, Eau Claire, WI, U.S.A.
Book
Soft cover. Condition: Very Good. Ex-library with the usual stamps, stickers, and markings. Laminated cover. Gently used copy. Spine tight. Pages clean. 115 p. Shelf: D-3.
Published by Libraries Unlimited, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: suffolkbooks, Center moriches, NY, U.S.A.
Book
Condition: VeryGood. Fast Shipping - Safe and Secure 7 days a week!.
Published by Libraries Unlimited, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Book
Condition: New.
Published by Libraries Unlimited, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: booksXpress, Bayonne, NJ, U.S.A.
Book Print on Demand
Soft Cover. Condition: new. This item is printed on demand.
Published by Bloomsbury 3PL, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Book Print on Demand
Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Published by Bloomsbury Publishing Plc, Englewood, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: Grand Eagle Retail, Wilmington, DE, U.S.A.
Book
Paperback. Condition: new. Paperback. This guide shows youth librarians how to use the appeal of Minecrafta game that many young learners are intensely passionate aboutto create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities.By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 814 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Libraries Unltd Inc, 2016
ISBN 10: 1440843783ISBN 13: 9781440843785
Seller: Revaluation Books, Exeter, United Kingdom
Book
Paperback. Condition: Brand New. 160 pages. 9.00x6.00x0.50 inches. In Stock.