Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
"synopsis" may belong to another edition of this title.
Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at various training academies including Escape Studios based in London, England. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting.Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.
"About this title" may belong to another edition of this title.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 29946224
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 29946224
Quantity: 10 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Seller Inventory # 385491094
Quantity: 3 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 29946224-n
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Seller Inventory # 26378380105
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 29946224-n
Quantity: 10 available
Seller: moluna, Greven, Germany
Gebunden. Condition: New. Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at var. Seller Inventory # 595401883
Quantity: Over 20 available
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. Seller Inventory # 18378380099
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Neuware - Presents techniques that the author has used successfully in game production for many years. This book focuses on basic 'box' modeling techniques, which are the basis for proper 3D modeling but not the complete solution. It not only teaches effective methodology, but provides the user with content for producing effective demo reels and portfolios. Seller Inventory # 9781138428522