Award Winner! Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG) Responding to current issues surrounding news credibility, this award-winning card game will help young people (11+) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 2–6 players introduces—in a fun and engaging way—valuable strategies that teens can use to spot misinformation. LAMBOOZLED!TM is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out what’s true and what’s not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, visit www.lamboozled.com. Game Features: A unique approach to media literacy that is effective, fun, and nonpartisan. Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government. Designed for use in classrooms, libraries, after-school programs, and homeschool environments. Specifically grounded in educational and media literacy research and field tested with youth. Designed, developed, and evaluated by an interdisciplinary team of faculty and students at MASCLab in collaboration with subject-matter experts, educators, and librarians.
"synopsis" may belong to another edition of this title.
Ioana Literat, PhD, is an assistant professor in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University, a board member of the National Association of Media Literacy Education (NAMLE), and the 2020 recipient of AERA’s Early Career Award from the Media, Culture and Learning SIG.
Yoo Kyung Chang, PhD, is a learning experience designer and a lecturer in the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University.
The Media and Social Change Lab (MASCLab) is a hub for multimodal and digital scholarship that explores the relationship between media and social change. MASCLab is housed within the Communication, Media, and Learning Technologies Design program at Teachers College, Columbia University (masclab.org).
"About this title" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Cards. Condition: new. Cards. Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG)Responding to current issues surrounding news credibility, this award-winning card game will help young people (11 ) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 26 players introducesin a fun and engaging wayvaluable strategies that teens can use to spot misinformation. The game is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out whats true and whats not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, LAMBOOZLED! was designed, developed, and evaluated by the interdisciplinary team of faculty and students at the Media and Social Change Lab (MASCLab) at Teachers College, Columbia University in collaboration with subject-matter experts, educators, librarians, and youth themselves.Game Features:A unique approach to media literacy that is effective, fun, and nonpartisan.Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government.Designed for use in classrooms, libraries, after-school programs, and homeschool environments. Specifically grounded in educational and media literacy research and field tested with youth. Grounded in current research on news literacy and learning sciences, this card game for 26 players introduces - in a fun and engaging way - valuable strategies that teens can use to spot misinformation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780807764626
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Seller: AussieBookSeller, Truganina, VIC, Australia
Cards. Condition: new. Cards. Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG)Responding to current issues surrounding news credibility, this award-winning card game will help young people (11 ) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 26 players introducesin a fun and engaging wayvaluable strategies that teens can use to spot misinformation. The game is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out whats true and whats not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, LAMBOOZLED! was designed, developed, and evaluated by the interdisciplinary team of faculty and students at the Media and Social Change Lab (MASCLab) at Teachers College, Columbia University in collaboration with subject-matter experts, educators, librarians, and youth themselves.Game Features:A unique approach to media literacy that is effective, fun, and nonpartisan.Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government.Designed for use in classrooms, libraries, after-school programs, and homeschool environments. Specifically grounded in educational and media literacy research and field tested with youth. Grounded in current research on news literacy and learning sciences, this card game for 26 players introduces - in a fun and engaging way - valuable strategies that teens can use to spot misinformation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9780807764626