Moving Innovation: A History of Computer Animation
Tom Sito
Sold by R&R Better Books, Martinez, CA, U.S.A.
AbeBooks Seller since 15 May 2024
Used - Hardcover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by R&R Better Books, Martinez, CA, U.S.A.
AbeBooks Seller since 15 May 2024
Condition: Used - Very good
Quantity: 1 available
Add to basket* Inscribed and SIGNED by author on title page.* First printing (number line contains "1").* Book cover near new, slight edge wear - pages clean, bright and unmarked spine like new.* Jacket like new, light shelf wear, small smudge.* Proceeds benefit Friends of the Library.* "Honest and reliable service - every book hand-packaged with care."Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
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