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iOS5cocos2d game development (2) real (the first book for iOS5cosos2d(Chinese Edition)


ISBN 10: 7302303037 / ISBN 13: 9787302303039
New Condition: New Soft cover
From liu xing (JiangSu, JS, China)

AbeBooks Seller Since 07 April 2009 Seller Rating 5-star rating

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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-10-01 Publisher: Tsinghua University Press. basic information title: iOS 5 cocos2d game development combat (2) (Domestic the the iOS 5 cosos2d Books) List Price: 59.80 yuan Author: Publishing first the community: Tsinghua University Press Publication Date :2012-10-1ISBN: 9787302303039 Words: 694.000 yds: Revision: 1 Binding: Paperback: 16 Weight: Editor's Choice previous version published in the month that reprinted iOS5 the cocos Development Book Summary the iOS 5cocos2d game developed combat (2nd edition) will guide you to develop compelling 2D games. The book shows how to use the cocos2d this powerful game engine to develop iPhone and iPad game. in addition to the Game tile map virtual joystick. GameCenter. Mobile game development process and best practices. including the Wizard batch technology. texture atlas. parallax scrolling. touch screen and accelerometer input. Use Box2D. Chipmunk physics engines and other cocos2d library and tools to enhance the performance of the game. Add UIKit view in cocos2d application and cocos2d add UiKit view. Detailed About Kobold2D development environment preconfigured library including cocos3d and Lua. The most important is the the iOS 5cocos2d game development combat (2) from the most basic place to lead you to develop the game. step-by-step guide to create a sample game. These examples are adapted from the popular game in the AppStore. they allow you to understand the important concept cocos2d game engine and related tools use. such as TexturePacker (texture atlas). PhysicsEditor (physical traits Editor) ParticleDesigner (particle effects). Glyph Designer (bitmap font). The book details the cocos2d game engine. is a process to create a complete cocos2d game instead of showing the iOS SDK or OpenGL code. It also presents different implementations. the show used to auxiliary The best cocos2d game development and free of commercial tools. the interpretation of perfecting the cocos2d game engine - Kobold2D. make your game more competitive in the AppStore. Table of Contents Chapter 1 Introduction . 11.1 the 2 additions . 21.2 choose for iOS cocos2d reason . 31.2.1 Free . . 31.2.2 open source . . 31.2.3 Objective-C . . 31.2.4 2D game engine . . 31.2.5 physics engine . 41.2.6 technical difficulty. Low . 41.2.7 still need programming . Awesome . 41.2.8 cocos2d the community . 51.3cocos2d-iphone project the future . 61.5 book readers object. 51.4 Other cocos2d game engine . . . 71.6 reading premise . 71.6.1 programming experience . 71.6.2 Objective-C . . 71.7 book content . . 81.7.1 iOS the novice game development will learn what . . 81.7.2 iOS application developers will learn what . . 91.7.3 cocos2d developers will learn what . 91.8 chapters introduce . . 91.9 book source code . . 101.10 questions and feedback . . 11 Chapter 2 Getting Started . 132.1 preparations . 132.1.1 system requirements . . 132.1.2 register as a the iOS developers . 142.1. 3 certificate authority . 142.1.4 download and install the iOS SDK . 142.1.5 Download and install cocos2d . 15. Bookseller Inventory # FW016275

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Title: iOS5cocos2d game development (2) real (the ...

Binding: paperback

Book Condition: New

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