Real-Time Vision for Human-Computer Interaction (Paperback)
Branislav Kisacanin
Sold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since 12 October 2005
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since 12 October 2005
Condition: New
Quantity: 1 available
Add to basketPaperback. The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision. 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller Inventory # 9781441939081
This state-of-the-art contributed volume presents a series of peer-reviewed survey articles by top experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. Contributors discuss topics such as Vision-Based Fingerspelling and Hand Gesture Recognition, Head and Facial Animation Tracking, Real-Time Vision Interfaces, and Map Building from Human-Computer Interactions. It is an invaluable reference for researchers and practitioners in the areas of Human-Computer Interaction and computer vision, and an excellent starting point for further research because it outlines further challenges in these fields.
As computers become prevalent in all aspects of daily life, the need for natural and effective Human-Computer Interaction (HCI) becomes increasingly important. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, as well as novel and convincing applications.
This state-of-the-art contributed volume presents a series of peer-reviewed survey articles written by international leading experts in computer vision, pattern recognition and Human-Computer Interaction. It is the first published text capturing the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in numerous industries, including computer games and medical and automotive systems. It is also an excellent starting point for further research in these areas.
Contributions to this volume address specific topics such as:
Real-Time Algorithms: from Signal Processing to Computer Vision
Recognition of Isolated Fingerspelling Gestures Using Depth Edges
Appearance-Based Real-Time Understanding of Gestures Using Projected Euler Angles
Flocks of Features for Tracking Articulated Objects
Static Hand Posture Recognition Based on Okapi-Chamfer Matching
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features
Head and Facial Animation Tracking Using Appearance-Adaptive Models and Particle Filters
A Real-Time Vision Interface Based on Gaze Detection – Eyekeys
Map Building From Human-Computer Interactions
Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures
Epipolar Constrained User Pushbutton Selection in Projected Interfaces
Vision-Based HCI Applications
The Office of the Past
MPEG-4 Face and Body Animation Coding Applied to HCI
Multimodal Human-Computer Interaction
Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
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