Physics for Game Programmers
Grant Palmer
Sold by bmyguest books, Toronto, ON, Canada
AbeBooks Seller since 4 May 1999
Used - Soft cover
Condition: Used - Very good
Quantity: 1 available
Add to basketSold by bmyguest books, Toronto, ON, Canada
AbeBooks Seller since 4 May 1999
Condition: Used - Very good
Quantity: 1 available
Add to basketIn Very God Condition. 444 Pages With The Index. Paperback.books are NOT signed. We will state signed at the description section. we confirm they are signed via email or stated in the description box. - Specializing in academic, collectiblle and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
Seller Inventory # 039410
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
"About this title" may belong to another edition of this title.
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