This book explores the principles of object-oriented programming using the Java programming language. It introduces encapsulation, inheritance, and polymorphism. The examples use exciting graphical applications of Java.
Understanding object-oriented concepts is critical to the practice of modern-day software development. Object-Oriented Programming Featuring Graphical Applications in Java™ explains the key concepts in clear terms and illustrates with examples, many of which are drawn from two-dimensional computer graphics. It assumes limited previous experience with Java and no previous experience with UML or Java 2D. /I>
Features: - Key object-oriented concepts presented using Java 2D, Java's application programming interface for two-dimensional graphics
- Interactive programs that take input via textual commands and through graphical user interface based on Swing
- A subset of UML that illustrates program designs
- Stepped-out exercises that interleave theory and practice
- Design patterns, focusing on the template method, iterator, and composite patterns, that relate to the graphics examples in the book
- Object-oriented frameworks that use the AWT and Swing to build programs with graphical user interfaces
- A package of over 60 classes and interfaces for building and rendering 2-D geometries
- Online code and documentation