Foundation Actionscript 3.0 Animation
Keith Peters
Sold by Rarewaves.com USA, London, LONDO, United Kingdom
AbeBooks Seller since 11 June 2025
New - Soft cover
Condition: New
Ships from United Kingdom to U.S.A.
Quantity: 8 available
Add to basketSold by Rarewaves.com USA, London, LONDO, United Kingdom
AbeBooks Seller since 11 June 2025
Condition: New
Quantity: 8 available
Add to basketThis book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated toActionScript 3.0-all of the code has been updated, andsome new techniques have been added to take advantage ofActionScript 3.0's new features, including the displaylist and new event architecture. The code can be usedwith the Flash IDE, Flex Builder 2, or the free Flex 2SDK. This book will teach you how to use FlashActionScript to move the objects in your movie, ratherthan letting Flash's tween engine do it for you. Thebenefit of this is smaller, more realistic, more dynamic,interactive movies that almost literally seem to comealive on your screen.
Seller Inventory # LU-9781590597910
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.
The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
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