Exploring The Matrix. Visions of the Cyber Present
Language: English
Published by A Byron Press Book. St. Martin's Press, New York, 2003
- First Edition
- Hardcover
- Used

Seller: Marvin Minkler Modern First Editions, St. Johnsbury, VT, U.S.A.Marvin Minkler Modern First Editions
AbeBooks seller since June 3, 1999
Condition: Used - As new
£ 23.07
Quantity: 1 available
Add to basketItem description from seller
First Edition/First Printing, May 2003. Hardcover in unclipped dustjacket. 271 pages. Visions of the cyber present, featuring the works of cyberpunk and science fiction visionaries: Pat Cadigan, Bruce Sterling, John Hirley, Darrel Anderson, Paul Di Filippo, Kathleen Ann Goonan, Mike Resnick, Walter Jon Williams, Karen Haber, Dean Motter, Ian Watson, Joe Haldeman, David Brin, Alan Dean Foster, James Patrick Kelly, Kevin J. Anderson, and Rick Berry. Exloring The Matrix presents 18 thoughtful and thought-provoking essays on what the original film, The Matrix had to say and exactly how it was said. Illustrations by Robert Zohrab. As new. Unread. From my smoke-free collection. Ships in well-padded box.
Seller Inventory # 209
- Title
- Exploring The Matrix. Visions of the Cyber Present
- Author
- Haber, Karen, Editor. New Writings on Cyberpunk and Cybernetic Realities by Stephen Baxter, David Brin and others
- Publisher
- A Byron Press Book. St. Martin's Press, New York
- Publication year
- 2003
- Condition
- As New
- Dust jacket
- As New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0312313586
- ISBN 13
- 9780312313586
- Edition
- 1st Edition
- Printing
- 1st Printing
- Seller catalogs
- Sci-Fi
These questions, and many more like them, spin effortlessly out of the box-office mega-hit The Matrix. More than just a computer-aided shoot-'em-up, more than just the latest cinematic expression of cyberpunk angst, The Matrix presented layer upon layer of challenging explorations of what the true nature of reality might be, and why this should (or should not) be important to us.
Exploring the Matrix presents eighteen thoughtful and though-provoking essays on what the film had to say and exactly how it was said. Here you will discover the long and fascinating history of some of the themes set forth in the Wachowski Brothers' landmark film, why they are important, how they have been explored n the past, and their implications for the immediate future of human society. The true nature of reality in our current cyber-age is not a rhetorical question, but rather one that needs to be answered as we move closer to seamless virtual scenarios, accessible online, in video games... and perhaps ultimately as the result of uploading software to an implanted chip in the brain.
You can take the blue pill and stay in the dream, unaware of your status, or take the red pill and see just how deep the rabbit hole goes.
These questions, and many more like them, spin effortlessly out of the box-office mega-hit The Matrix. More than just a computer-aided shoot-'em-up, more than just the latest cinematic expression of cyberpunk angst, The Matrix presented layer upon layer of challenging explorations of what the true nature of reality might be, and why this should (or should not) be important to us.
Exploring the Matrix presents eighteen thoughtful and though-provoking essays on what the film had to say and exactly how it was said. Here you will discover the long and fascinating history of some of the themes set forth in the Wachowski Brothers' landmark film, why they are important, how they have been explored n the past, and their implications for the immediate future of human society. The true nature of reality in our current cyber-age is not a rhetorical question, but rather one that needs to be answered as we move closer to seamless virtual scenarios, accessible online, in video games... and perhaps ultimately as the result of uploading software to an implanted chip in the brain.
You can take the blue pill and stay in the dream, unaware of your status, or take the red pill and see just how deep the rabbit hole goes.
"Synopsis" may belong to another edition of this title.
About the Author
Robert Zohrab is an Australian digital artist and designer whose work appears on book covers and in corporate brochures. His clients include the Manta recording company, for which he has designed album covers and promotional material, and ibooks, inc., for which he has supplied cover image for new trade editions of Brian Aldiss's landmark Helliconia triology, among others.
Darrel Anderson, a digital-art pioneer, emerged from the underground comix scene to create one of the earliest and longest-running art Web sites, braid.com. With members of the BRAID collective and PCA Graphics, he created the animated CGI climax of the 1995 film Johnny Mnemonic. The Science Fiction Channel Web site features forty-eight of his images, and he is profiled in Fantasy Art of the New Millennium II by Dick Jude. His artwork has received top honors in numerous international awards, including Pixar's call for images and MacWorld's Macintosh Masters competition. Anderson actually works either side of the screen, as both programmer and artist. One of his latest developments, GroBoto, is an interactive art tool intended to allow children to explore their creativity, and artists to further theirs. Anderson's work can be seen and sampled at braid.com
"About the title" may belong to another edition of this title.
Marvin Minkler Modern First Editions
St. Johnsbury, VT, U.S.A.
AbeBooks seller since June 3, 1999
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