Building a 2D Game Physics Engine

Language: English

Published by APress, US, 2017

1484225821 / 9781484225820

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  • Softcover
  • New
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.What You'll LearnGain an understanding of 2D game engine physics and how to utilize it in your own gamesDescribe the basic behaviors of rigid bodiesDetect collisions between rigid bodiesResolve interpretations after rigid body collisionsModel and implement rigid body impulse responsesWho This Book Is ForGame enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

Seller Inventory # LU-9781484225820

Title
Building a 2D Game Physics Engine
Author
Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung
Publisher
APress, US
Publication year
2017
Condition
New
Binding
Paperback
Language
English
ISBN 10
1484225821
ISBN 13
9781484225820
Edition
1st ed.

Rarewaves.com USA

London, London, United Kingdom

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