Beginning C++ Game Programming. This item is unavailable.
360 ratings by Goodreads
Language: English
Published by Course Technology, 2004
- First Edition
- Softcover
- Used

Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West
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AbeBooks seller since March 14, 2016
Unavailable
Softcover
Condition: Used - Good
£ 5.74
Item description from seller
Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller Inventory # 6404203-6
- Title
- Beginning C++ Game Programming
- Author
- Dawson, Michael
- Publisher
- Course Technology
- Publication year
- 2004
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1592002056
- ISBN 13
- 9781592002054
- Edition
- 1st Edition.
- Item weight
- 1.603 pounds
- Dimensions
- N/A
Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!
"Synopsis" may belong to another edition of this title.
Synopsis
Unlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary -- the book starts you off right at the beginning of C++ and game programming. You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!
"About the title" may belong to another edition of this title.