Windows Game Programming Gurus (28 results)

- Softcover
Seller: Evergreen Goodwill, Seattle, WA, U.S.A.Evergreen Goodwill
Contact seller5-star sellerCondition: Used - Good
£ 2.31
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paperback. Condition: Good.

- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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£ 5.45
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Condition: Very Good. Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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£ 5.46
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Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.ThriftBooks-Phoenix
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Reno, Reno, NV, U.S.A.ThriftBooks-Reno
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
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£ 5.46
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

- Softcover
Seller: Hawking Books, Edgewood, TX, U.S.A.Hawking Books
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£ 5.61
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Condition: Good. Meets or exceeds the good condition guidelines. Nice copy. Tear on cover. Five star seller - Buy with confidence.

- Softcover
Seller: The Maryland Book Bank, Baltimore, MD, U.S.A.The Maryland Book Bank
Contact seller5-star sellerCondition: Used - Very good
£ 3.12
£ 3.51 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good. Bk&CD Rom. Used - Very Good.

- Softcover
Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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£ 3.85
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Softcover
Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contact seller5-star sellerCondition: Used - Fair
£ 3.85
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

- Softcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contact seller4-star sellerCondition: Used - Very good
£ 6.99
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Condition: Very Good. Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

- Softcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
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£ 8.75
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Paperback. Condition: Very Good. Bk&CD Rom. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

- Softcover
Seller: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond
Contact seller5-star sellerCondition: Used - Very good
£ 6.15
£ 2.80 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Language: English
Published by Indianapolis, IN: SAMS, 1999, Indianapolis, IN, 1999
- Softcover
- First Edition
Seller: Cassidy's Bookstore, San Marcos, CA, U.S.A.Cassidy's Bookstore
Contact seller5-star sellerCondition: Used - Good
£ 6.89
£ 4.45 shippingShips within U.S.A.Quantity: 1 available
Soft cover. Condition: Good. No Jacket. First Edition. Soft Cover. Good/No Jacket. First Edition. Textbook. Fundamentals of 2D and 3D Game programming. NO CD INCLUDED.

- Softcover
Seller: True Oak Books, Highland, NY, U.S.A.True Oak Books
Contact seller5-star sellerAssociation member: IOBA
Condition: Used - Very good
£ 30.79
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Very Good-. - Great overall condition. Minor cosmetic wear. No noteworthy blemishes. No writing. CD is missing. Small scuff to top edge of pages.; - Your satisfaction is our priority. We offer free returns and respond promptly to all inquiries. Your item will be packaged with care and ship on the same or next business day. Buy with confidence.…

- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
Contact seller5-star sellerCondition: Used - Very good
£ 27.92
£ 5.60 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Language: English
Published by Pearson Education (US), United States, Indianapolis, 1999
- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
Contact seller5-star sellerCondition: Used - Very good
£ 30.50
£ 5.60 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting. . The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

- Softcover
Seller: medimops, Berlin, Germanymedimops
Contact seller5-star sellerCondition: Used - Good
£ 31.74
£ 8.39 shippingShips from Germany to U.S.A.Quantity: 2 available
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

- Softcover
Seller: YESIBOOKSTORE, MIAMI, FL, U.S.A.YESIBOOKSTORE
Contact seller5-star sellerCondition: Used - As new
£ 41.31
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paperback. Condition: As New.

- Softcover
Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd
Contact seller5-star sellerCondition: New
£ 60.10
£ 5.20 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: New. In shrink wrap. Looks like an interesting title.

- Softcover
Seller: SHIMEDIA, Brooklyn, NY, U.S.A.SHIMEDIA
Contact seller4-star sellerCondition: New
£ 76.99
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Condition: New. Satisfaction Guaranteed or your money back.

- Softcover
Seller: SHIMEDIA, Brooklyn, NY, U.S.A.SHIMEDIA
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£ 76.99
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Condition: New. Satisfaction Guaranteed or your money back.

- Softcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
Contact seller4-star sellerCondition: Used - Very good
£ 93.00
£ 25.00 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. Very Good .Ships From Multiple Locations. book.

Published by China Press
- Softcover
Seller: liu xing, Nanjing, JS, Chinaliu xing
Contact seller5-star sellerCondition: New
£ 82.37
£ 13.46 shippingShips from China to U.S.A.Quantity: 1 available
paperback. Condition: New. Language:Chinese.Paperback Pages Number: 807 WINDOWS Game Programming Gurus (2nd Edition). introduced the knowledge of all aspects of game programming required to use in the Windows environment. is well-known game developers master Andr LaMothe. each This works basically as a mountain town for the game programming books. The Chinese version of the first edition of this book since the market has received wide acclaim. and continued selling reprinted many times. The revision in the various upda.…

Language: Chinese
Published by People's Posts and Telecommunications Press, 2012
- Softcover
Seller: liu xing, Nanjing, JS, Chinaliu xing
Contact seller5-star sellerCondition: New
£ 103.17
£ 13.46 shippingShips from China to U.S.A.Quantity: 1 available
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 734 in Publisher: People's Posts and Telecommunications Press Windows Game Programming Gurus (2nd Edition) is representative of the famous game programming guru Andr LaMothe. The book is divided into four parts. a total of 15 chapters and six appendices. Of motherhood. from the perspective of program design introduces all the knowledge required for game development in a Windows environment. including Win32 programming and DirectX all major components (including DirectDraw. DirectSound. DirectInput. and DirectMusic). Separate chapters. the book details taught 2D graphics and rasterization techniques. game algorithms. multithreaded programming. text games and parsing. artificial intelligence (including fuzzy logic. neural networks and genetic algorithms). physical modeling (full collision reaction. momentum transfer. and the pros and cons of the key technologies to the program development of kinematics) and real-time simulation game. Appendix section describes the contents of the book disc. how to install DirectX reviews the basics of math and trigonometry. C + + programming basics. game programming resources. as well as ASCII table. Windows Game Programming Gurus (2nd Edition) on the accompanying CD-ROM with all the program's source code in the book. Direct3D and General 3D articles and online books and numerous free material. Windows Game Programming Gurus (2nd Edition) for those who want to learn to read Windows Game Programming for professional game developers have some experience. but also has a high reference value. Contents: Windows Programming Fundamentals Chapter 1 Boundless Learning 1.1 1.2 Design Game 1.3 Genre historical glimpse 1.4 brainstorming 1.5 1.8 conventional game design document and storyboard constitute 1.6 to make the game interesting 1.7 games programming guide specification 1.9 the use of tools from preparation to completion - 1.10 1.11 an example of using the compiler: 2.1.1 earlier version of Chapter 2. Windows 2.1 Windows programming model origin FreakOut1.12 Summary Windows2.1.2 Windows 3.x2.1.3 Windows 952.1.4 Windows 982.1.5 Windows ME2.1.6 Windows XP2.1.7 Windows NT20002.1.8 Windows basic architecture: Win9XNT2.2 multi-tasking and multi-threading 2.2.1 2.2.2 event model 2.3 to get the thread according to the Microsoft style programming: Hungary symbolic notation 2.3.1 Variables named 2.3.2 function named 2.3.3 Type and constant naming naming 2.3.5 2.3.4 parameter naming the 2.4 world the most simple Windows program 2.4.1 always start from the WinMain () 2.4.2 program dissect reality 2.4.3 Select a message box 2.5 Windows 2.6 Windows class 2.7 applications registered Windows class 2.8 Creating a real-time event loop event handler window 2.9 2.10 main event loop 2.11 2.12 open multiple windows 2.13 Summary Chapter 3 Advanced Programming Windows 3.1 using the resources 3.1.1 integration of resources 3.1.2 3.1.3 3.1.4 to create a string table resources 3.1.5 Use the cursor resources using the icon resource. WAV sound resources 3.1.6 compiler creates RC file 3.2 use menu. create menu 3.2.1 3.2.2 loading menu the response the menu event messages 3.3 GDI (Graphics Device Interface) Introduction 3.3.1 regain 3.2.3 the WM_PAINT information 3.3.2 video display base and color (Video Display Basics and Color) 3.3. 3.3.4 The basic text of the 3 RGB palette mode display 3.4 deal with important events 3.4.1 Windows operating 3.4.2 handle keyboard events 3.4.3 handle mouse events 3.5 itself send message 3.6 Summary Chapter 4 Windows GDI. Controls and inspiration 4.1 the the Advanced GDI 4.1.1 opened the graphics device descriptor table hijab 4.1.2 colors. brushes and painting brush 4.1.3 to use brushes 4.1.4 brush 4.2 points. line. plane polygons and circles 4.2.1 draw point 4.2 .2 draw line segments 4.2.3 draw a rectangle round 4.2.5 timing above all 4.4.1 WM_TIMER mes.…