Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Condition: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
paperback. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!
paperback. Condition: Very Good. Bk&CD Rom. Used - Very Good.
Language: English
Published by Sams (edition Bk&CD Rom), 1999
ISBN 10: 0672313618 ISBN 13: 9780672313615
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Very Good. Bk&CD Rom. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Language: English
Published by Indianapolis, IN: SAMS, 1999, Indianapolis, IN, 1999
ISBN 10: 0672313618 ISBN 13: 9780672313615
Seller: Cassidy's Bookstore, San Marcos, CA, U.S.A.
First Edition
Soft cover. Condition: Good. No Jacket. First Edition. Soft Cover. Good/No Jacket. First Edition. Textbook. Fundamentals of 2D and 3D Game programming. NO CD INCLUDED.
Seller: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.
Condition: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Paperback. Condition: Very Good-. - Great overall condition. Minor cosmetic wear. No noteworthy blemishes. No writing. CD is missing. Small scuff to top edge of pages.; - We're committed to your satisfaction. We offer free returns and respond promptly to all inquiries. Your item will be carefully wrapped in bubble wrap and securely boxed. All orders ship on the same or next business day. Buy with confidence.
paperback. Condition: New. In shrink wrap. Looks like an interesting title!
Condition: New. Satisfaction Guaranteed or your money back.
Condition: New. Satisfaction Guaranteed or your money back.
Published by China Press, 2000
ISBN 10: 7508318277 ISBN 13: 9787508318271
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Language:Chinese.Paperback Pages Number: 807 WINDOWS Game Programming Gurus (2nd Edition). introduced the knowledge of all aspects of game programming required to use in the Windows environment. is well-known game developers master Andr LaMothe. each This works basically as a mountain town for the game programming books. The Chinese version of the first edition of this book since the market has received wide acclaim. and continued selling reprinted many times. The revision in the various upda.
Language: Chinese
Published by People's Posts and Telecommunications Press, 2012
ISBN 10: 7115292485 ISBN 13: 9787115292483
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 734 in Publisher: People's Posts and Telecommunications Press Windows Game Programming Gurus (2nd Edition) is representative of the famous game programming guru Andr LaMothe. The book is divided into four parts. a total of 15 chapters and six appendices. Of motherhood. from the perspective of program design introduces all the knowledge required for game development in a Windows environment. including Win32 programming and DirectX all major components (including DirectDraw. DirectSound. DirectInput. and DirectMusic). Separate chapters. the book details taught 2D graphics and rasterization techniques. game algorithms. multithreaded programming. text games and parsing. artificial intelligence (including fuzzy logic. neural networks and genetic algorithms). physical modeling (full collision reaction. momentum transfer. and the pros and cons of the key technologies to the program development of kinematics) and real-time simulation game. Appendix section describes the contents of the book disc. how to install DirectX reviews the basics of math and trigonometry. C + + programming basics. game programming resources. as well as ASCII table. Windows Game Programming Gurus (2nd Edition) on the accompanying CD-ROM with all the program's source code in the book. Direct3D and General 3D articles and online books and numerous free material. Windows Game Programming Gurus (2nd Edition) for those who want to learn to read Windows Game Programming for professional game developers have some experience. but also has a high reference value. Contents: Windows Programming Fundamentals Chapter 1 Boundless Learning 1.1 1.2 Design Game 1.3 Genre historical glimpse 1.4 brainstorming 1.5 1.8 conventional game design document and storyboard constitute 1.6 to make the game interesting 1.7 games programming guide specification 1.9 the use of tools from preparation to completion - 1.10 1.11 an example of using the compiler: 2.1.1 earlier version of Chapter 2. Windows 2.1 Windows programming model origin FreakOut1.12 Summary Windows2.1.2 Windows 3.x2.1.3 Windows 952.1.4 Windows 982.1.5 Windows ME2.1.6 Windows XP2.1.7 Windows NT20002.1.8 Windows basic architecture: Win9XNT2.2 multi-tasking and multi-threading 2.2.1 2.2.2 event model 2.3 to get the thread according to the Microsoft style programming: Hungary symbolic notation 2.3.1 Variables named 2.3.2 function named 2.3.3 Type and constant naming naming 2.3.5 2.3.4 parameter naming the 2.4 world the most simple Windows program 2.4.1 always start from the WinMain () 2.4.2 program dissect reality 2.4.3 Select a message box 2.5 Windows 2.6 Windows class 2.7 applications registered Windows class 2.8 Creating a real-time event loop event handler window 2.9 2.10 main event loop 2.11 2.12 open multiple windows 2.13 Summary Chapter 3 Advanced Programming Windows 3.1 using the resources 3.1.1 integration of resources 3.1.2 3.1.3 3.1.4 to create a string table resources 3.1.5 Use the cursor resources using the icon resource. WAV sound resources 3.1.6 compiler creates RC file 3.2 use menu. create menu 3.2.1 3.2.2 loading menu the response the menu event messages 3.3 GDI (Graphics Device Interface) Introduction 3.3.1 regain 3.2.3 the WM_PAINT information 3.3.2 video display base and color (Video Display Basics and Color) 3.3. 3.3.4 The basic text of the 3 RGB palette mode display 3.4 deal with important events 3.4.1 Windows operating 3.4.2 handle keyboard events 3.4.3 handle mouse events 3.5 itself send message 3.6 Summary Chapter 4 Windows GDI. Controls and inspiration 4.1 the the Advanced GDI 4.1.1 opened the graphics device descriptor table hijab 4.1.2 colors. brushes and painting brush 4.1.3 to use brushes 4.1.4 brush 4.2 points. line. plane polygons and circles 4.2.1 draw point 4.2 .2 draw line segments 4.2.3 draw a rectangle round 4.2.5 timing above all 4.4.1 WM_TIMER mes.