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Published by Taylor & Francis Ltd, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
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Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 539.
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Published by CRC Press 2024-10-31, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
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First Edition
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Taschenbuch. Condition: Neu. The WebGPU Sourcebook | High-Performance Graphics and Machine Learning in the Browser | Matthew Scarpino | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2024 | CRC Press | EAN 9781032726670 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
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Published by Taylor & Francis Ltd, 2024
ISBN 10: 103272840X ISBN 13: 9781032728407
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Hardback. Condition: New. New copy - Usually dispatched within 4 working days. 866.
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Condition: As New. Unread book in perfect condition.
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Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 384 pages. 9.00x6.00x9.00 inches. In Stock.
Published by Taylor & Francis Ltd, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how they're used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.