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  • CHENG MING ZHI

    Language: Chinese

    Published by National Defence Industry Press, 2000

    ISBN 10: 7118082309 ISBN 13: 9787118082302

    Seller: liu xing, Nanjing, JS, China

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2012-08-01 Pages: 230 Publisher: National Defence Industry Press title: Unity game development technology (with the DVD) List Price: $ 39.00 Author: Cheng Mingzhi Press: National Defense Industry Press Publication Date : August 1. 2012 ISBN: 9787118082302 words: Pages: 230 Edition: 1st Edition Binding: Paperback: Weight: 422 g Editors' Choice Unity game development technology can be used as a college student learning textbooks online game development courses online game developer learning can also be used as a reference book. Summary Unity game development technology combined with a large number of Unity game development instance. to introduce the Unity game development process required to master the knowledge points to the instance of the Unity game development as the main line. with the main focus on practicality and operability Unity game development technology is divided into eight chapters. tells Unity basic introduction. Unity game scene created Unity game script introduces the basic concepts of Unity in model import and materials. model interaction production. GUl graphical interface. Unity in Artificial Intelligence and Life system knowledge and Unity game output. Unity foundation of Contents Chapter 1 Introduction 1.1 install the Unity 3D 1.2 Unity 3D Interface Introduction 1.2.1 Learning the Interface learning interface 1.2.2 Customizing Your Workspace 1.3 three-dimensional navigation custom workspace basic concepts of operation 1.4 Unity 3D 1.4.1 Asset Workflow resources work the process 1.4.2 Creating Scenes create scenes Publishing. Builds with easy-compiled 1.4.3 released Chapter 2 of the exercises scene file to create a new project file 2.1.2 save folder to create a basic game scenes 2.1 project folder created 2.1.1 2.2 create the ground walking around set 2.2.1 2.2.2 Lighting 2.2.3 renamed 2.3 to create a walk around objects 2.2.4 scene objects to create the box and set the physical attributes 2.3.1 create box boxes Add physical properties 2.3.2 2.4 Unity pre- Let 2.4.1 default object concept 2.4.2 the custom crafted 2.4.3 default objects default objects 2.5 draw terrain 2.5.1 ground the 2.5.3 terrain elevation create 2.5.2 parallel light added add lawn texture and reduce the 2.6 draw bushes 2.6.1 2.6.2 Add the underbrush 2.7 Add 2.8 trees sky box 2.9 add fog and shadow effects exercises Chapter 3 Script 3.1 Unity script Introduction 3.1.1 Unity script file to create 3.1.2 common operations 3.2 variables and syntax 3.2.1 Variables 3.2.2 syntax 3.3 functions and events function 3.3.2 3.3.1 3.4.1 arithmetic operators Event 3.4 Operators 3.4.2 Assignment Operators 3.4.3 Comparison Operators 3.4.4 logical operators 3.4.5 Operators 3.4.6 Operators a priority 3.5 if statement the 3.6 switch statement and loop statement 3.6.1 switch statement 3.6.2 loop statement 3.7 Unity core class 3.8 variable scope 3.8.1 local variable 3.8 .2 member variable Exercises Chapter 4 Unity 4.1 3ds Max 3D software to create 3D models and UV mapping model import the basic concepts of the material production 4.1.1 using 3ds Max 3D models 4.1.2 using 3ds Max production uv mapping 4.2 4.1.3 normal normal bump map making textures Specification shader 4.4 Unity 4.3 Unity model import interesting three-dimensional axes 4.5 Unity 4.6 local and global coordinate system 4.7 throwing an object instance making exercises Chapter 5 The model the interaction produced 5.1 wall interactive animation 5.1.1 objects add animation 5.1.2 add animation scripts 5.1.3 animate open range 5.2 Special Effects Effects 5.2.1 understand particle system 5.2.2 sparks ignited 5.3 Effects Production 5.3.1 to pickup objects 5.3.2 ready the grenade 5.3.3 grenade scripting 5.3.4 Add 5.3.5 5.4 add audio exercises Chapter 6 GUI graphical user interface and menu 6.1 Understanding Unity GUI graphical user interface 6.1 scripting. 1 Game Interface Elements.

  • BEN SHE.YI MING

    Language: Chinese

    Published by Tsinghua University Press, 2015

    ISBN 10: 7302387419 ISBN 13: 9787302387411

    Seller: liu xing, Nanjing, JS, China

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    paperback. Condition: New. Language:Chinese.Unity 4 3D game development portal classic version 2 - a multi-platform game development Raiders game development classic series.

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    paperback. Condition: New. Paperback Pages Number: 297 Language: Chinese. Unity is a multi-platform integration of engine and editor. game development series: Unity game development real describes how to use the Unity game engine to create can play in almost all platforms game. these platforms including web. the Wii and even smart phone. Unity simple interface. a friendly development environment. and on all popular gaming platforms. support for new developers or those who wish to use a simple. efficient and friendly ga.