Hardcover. Condition: Good. No Jacket. Missing dust jacket; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Condition: good. Signs of wear and consistent use.
hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: EdmondDantes Bookseller, Minneapolis, MN, U.S.A.
Hardcover. Condition: Near Fine. Dust Jacket Condition: Very Good. Hardcover in Dust Jacket with only minor shelf-wear; DJ has a couple tiny holes on back cover, otherwise book is clean, unmarked. In stock. Ships from MN, USA.
Language: English
Published by Parker Brothers. 1983, 1983
ISBN 10: 0910313121 ISBN 13: 9780910313124
Seller: Table of Contents, Omaha, NE, U.S.A.
First Edition
First Edition. First Printing Hardbound VG-. 8vo, Unpaginated, No DJ. Light wear. ISBN:0-910313-12-1.
Hardcover. Condition: Good. No Jacket. 1st Edition. No DJ. Some slight dampstain to FFEP, and back endpapers, with some crayon markings along the back inside spine. Pages are otherwise clean and free from markings. Binding is tight. TJ/Library/Children's.
hardcover. Condition: As New.
Condition: As New. Unread book in perfect condition.
Condition: New.
Language: English
Published by Santa Monica Press 1/11/2022, 2022
ISBN 10: 1595801057 ISBN 13: 9781595801050
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Hardback or Cased Book. Condition: New. Creating Q*bert and Other Classic Video Arcade Games. Book.
Language: English
Published by Stained Paper Archive, Toronto, 2009
Seller: Laurel Reed Books, Stratford, ON, Canada
First Edition
Soft cover. Condition: Fine. 1st Edition. Stiff paper wraps, bright pink spine tape, unpaginated, 8.5 by 11 inch sheets, 3/4 cm thick, limited edition of 90 copies.
Condition: New.
Language: English
Published by Santa Monica Press, US, 2022
ISBN 10: 1595801057 ISBN 13: 9781595801050
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others.The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code.Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Language: English
Published by Santa Monica Press, US, 2022
ISBN 10: 1595801057 ISBN 13: 9781595801050
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others.The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code.Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.
Language: English
Published by Santa Monica Press, Santa Monica, 2022
ISBN 10: 1595801057 ISBN 13: 9781595801050
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the pivotal decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X.In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere.Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who's who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haeger, and Dennis Nordman, among many others.The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics.On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist's work into game code.Whether you're looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960's computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis' memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Hardcover. Condition: Good +. Moderately worn. Book.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Condition: New.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. 2022. Hardcover. . . . . .
Language: English
Published by Santa Monica Press 2022-02-24, 2022
ISBN 10: 1595801057 ISBN 13: 9781595801050
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New.
Seller: Basi6 International, Irving, TX, U.S.A.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Hardcover. Condition: Brand New. 264 pages. 9.25x6.25x0.75 inches. In Stock.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 15.50
Quantity: Over 20 available
Add to basketHardback. Condition: New. New copy - Usually dispatched within 4 working days.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 19.70
Quantity: Over 20 available
Add to basketCondition: New. In.
Condition: New. 2022. Hardcover. . . . . . Books ship from the US and Ireland.