Practical Unity Absolute Beginners by Verne Lucian (5 results)

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Paperback. Condition: new. Paperback. Want to create your own game but feel overwhelmed by coding, technical language, or the Unity Editor?You are not alone-and you do not need previous programming experience to begin.Practical C# and Unity 6 for Absolute Beginners provides a friendly, structured path from opening Unity for the first time to building, testing, and publishing a complete playable 3D adventure. Every concept is introduced in clear language, demonstrated through manageable steps, and immediately applied to a practical game feature.Instead of memorising disconnected commands, you will learn C# by making things happen on screen: moving a player, collecting objectives, opening doors, activating checkpoints, confronting enemies, displaying health, saving progress, and completing a working game.Mistakes are treated as a normal part of learning. Clear verification steps, common-problem sections, practical exercises, and project checkpoints help you identify errors, correct them systematically, and recognise every small success as genuine progress.Key FeaturesBeginner-friendly explanations with no prior coding knowledge assumedStep-by-step development of one complete 3D adventurePractical C# taught directly inside Unity 6Focused code examples explained before and after implementation"Check Your Result" and troubleshooting guidance throughoutHands-on exercises that build confidence and independent problem-solving skillsCoverage from installation and first script to debugging, optimisation, and desktop deploymentWhat You Will LearnInstall Unity 6 and configure your C# development toolsUnderstand variables, methods, conditions, loops, classes, arrays, and listsWork with GameObjects, components, MonoBehaviour, references, and prefabsConfigure the Unity Input System for keyboard and gamepad controlsBuild Rigidbody-based player movement and a smooth top-down cameraCreate collectibles, keys, doors, switches, hazards, checkpoints, and respawningImplement health, enemy patrols, detection, pursuit, attacks, victory, and defeatAdd menus, user interfaces, audio, particles, animation, and scene transitionsUse ScriptableObjects, C# events, saved progress, and player preferencesDebug scripts, test gameplay, profile performance, optimise the project, and create a standalone desktop buildWho This Book Is ForThis book is ideal for complete beginners, students, hobbyists, self-learners, aspiring game developers, and anyone who has followed tutorials without fully understanding how the code works. Readers with limited programming experience will also benefit from its practical, project-based approach.Table of ContentsSetting Up Unity 6 and Writing Your First C# ScriptLearning the C# Fundamentals for Game DevelopmentUnderstanding Unity Components and Reusable Game ObjectsCreating Player Movement and Camera ControlBuilding the Interactive 3D Adventure WorldImplementing Health, Enemies, and Game RulesAdding User Interfaces, Audio, and Game FeedbackManaging Game Data, Saving Progress, and Improving the CodeDebugging, Testing, Optimising, and Building the GameYour first game does not need to begin with confidence-it can begin with curiosity. Open Unity, follow the steps, learn from each mistake, and turn your ideas into a playable 3D adventure.Start your coding and game-development journey today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…