Paranoia Flashbacks by Rolston Ken (3 results)
More images- Softcover
Seller: Ox Cart Books, Rochester, NY, U.S.A.Ox Cart Books
Contact seller1-star sellerCondition: Used - Very good
£ 38.51
£ 3.37 shippingShips within U.S.A.Quantity: 1 available
Soft cover. Condition: Very Good. Boards show only light shelf wear, otherwise an unmarked, clean and solid copy in Very Good condition. See photos.

- Softcover
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.Chris Korczak, Bookseller, IOBA
Contact seller5-star sellerCondition: Used - Very good
£ 100.13
£ 2.98 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good. Hardcover. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Published by Mongoose Publishing, 1999
- Hardcover
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
Contact seller5-star sellerCondition: Used - Very good
£ 65.47
£ 4.45 shippingShips within U.S.A.Quantity: 1 available
Add to basketHardcover. Condition: Very Good. Mongoose Publishing Paranoia XP Flashbacks #2 (VG+/NM) Manufacturer: Mongoose Publishing Product Line: Paranoia XP Type: Hardcover Code: MGP6650-HC Copyright Date: 2007 Author: Ken Rolston, Erick Wujcik, Edward Bolme Page Count: 96 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Wizards? Lizardmen? A dungeon? In PARANOIA? Sure. Not only can your players get blown up, back-stabbed, betrayed, hosed, incinerated, crushed and repeatedly executed, but in this mission they can also get turned into a collie, devoured by a dragon, munched by a tiger, chopped in half by a gargoyle, soul-sucked by a specter, drowned, then ripped apart by killer penguins. PARANOIA is a reincarnation of the Good Old Days. PARANOIA has lots of action and mayhem, lots of bizarre and implausible oddities, lots of unconventional problems requiring unconventional solutions, ample opportunities for improvisation and humor, and a freewheeling and irresponsible attitude toward rules. We Famous Game Designers trace the gameâs humble beginnings back to stupid, cheerful dungeon crawls where we gathered loot and vorpal swords as we tumbled into pit traps, swapped riddles with sphinxes and hewed the heads from many an orc. It is with a deep nostalgia and heart-felt pride that we return to plunder the rich resources of our primitive origins and transform them into a dream PARANOIA mission. Evil wizards. Loathsome servitors. Torchlit subterranean corridors. Fireballs. Wandering Monster Tables. And Our Heroes, caught between The Computer and the Forces of the Unknown.…