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  • ( MEI ) Paul Schuytema

    Language: Chinese

    Published by Machinery Industry Press, 2000

    ISBN 10: 7111403355 ISBN 13: 9787111403357

    Seller: liu xing, Nanjing, JS, China

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    £ 68.21

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Language: Chinese Publisher: China Machine Press Lua Game Development Practice Guide senior Lua game development engineer for more than 10 years of work experience and wisdom of the founder of the Lua language personally preface recommendation. the writings of one of the most practical significance and representativeness of the field of game development in Lua. Not only does it explain in detail the the Lua various technical details used in game development. method tips and best practices. and explain how to use Lua as the main tool for the design of the game into the process of implementation of the code. In addition. it focuses on the core elements of the Lua language. The most important thing is that the book contains a large number of well-designed case and comes with complete source code. highly operable. Lua game developers Practical Guide book is a total of 15 chapters: Chapter 1 to 3 a brief introduction the Lua language features. authorization. and powerful in the game development purposes; 4 to 5 chapters explain in detail the basic syntax of the Lua language and core elements; 6 to 7 chapters explain Lua and CC + + program integration as well as with the C + + the interaction-related technical details; 8 ~ 9 chapter introduces the development need to do the preparatory work. as well as how to design the implementation of the Lua version; Chapter 10 explains how use Lua to deal with the game data; Chapter 11 explained Lua-driven GUI; explained in detail in Chapter 12 case of two complete game development; Chapter 13 examples to explain how to use Lua to define and control AI; Chapter 14 shows the powerful Lua in graphics rendering and image processing; Chapter 15 discusses the Lua and multimedia. the Lua script debugging Lua application of resource management. and release of Lua code. Contents: Translator's the Sequence Number Preface Acknowledgements Chapter 1 game development Getting Started 1.1 1.2 better development of the increasingly complex development process 1.3 Why use Summary of Lua1.4 this chapter Chapter 2 scripting language scripting language Introduction 2.1 2.2 Lua Introduction 2.2. the Lua language 3.1 scripting language and game 3.2 games 1 Lua's history 2.2.2 Lua authorized 2.3 Chapter Summary Chapter 3 game development world Lua3.2.1 game interface 3.2.2 Management game data 3.2.3 event handler 3.2.4 save and read Gameplay 3.2.5 3.2.6 Artificial Intelligence quickly build a prototype 3.3 Chapter Summary Chapter 4 Getting Started with Lua 4.1 use the Lua console 4.2Lua the basis of 4.3 Variables 4.3.1 nil4.3.2 Boolean4.3.3 string4.3.4 Number4.3.5 as table4.3.6 local and global variables 4.4 Operators 4.4.1 Arithmetic Operators 4.4.2 Relational operators 4.4.3 Logical Operators 4.5 control structure the 4.5.1 if4.5.2 while repeat4.5.3 for4.5.4 eak4.6 this chapter Summary Chapter 5 Deep single parameter of learning lua5.1 function 5.1.1 5.1.2 multiple parameters 5.1.3 returns the value 5.2 standard library 5.2.1 assert (myValue) () 5.2.2 dofile (filename) 5.2.3 math. floor () 5.2.4 math.random () 5.2.5 math.min () 5.3 character processing 5.3.1 Type conversion 5.3.2 string.char the (n1. n2) the 5.3.3 string.len (myString) 5.3 .4 string.sub (myString. start. end) the string.format 5.3.5 () 5.3.6 to string.find has (sourceString FindString) 5.3.7 The character and format 5.4 table data structure of 5.4.1 table.getn (myTable) 5.4.2 table.insert (myTable. position. value) 5.4.3 table.remove (myTable. position) 5.4.4 table reference 5.4.5 The multidimensional table5.4.6 pairs () the 5.5 IO basis 5.6 Chapter Summary Chapter 6 Lua and CC + + program integrated 6.1 initial design points 6.1.1 Lua environment of 6.1.2 LuaGlue functions 6.2 Basic implementations 6.2.1 Creating Lua runtime environment 6.2.2 6.2.3 command processing 6.2.4 exit the program 6.2.5 Clua object Ad.