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  • Zhang, Cha

    Published by Morgan & Claypool, 2006

    ISBN 10: 1598290762 ISBN 13: 9781598290769

    Language: English

    Seller: BookOrders, Russell, IA, U.S.A.

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    Soft Cover. Condition: Good. Ex-library with the usual features. Library label on front cover. The interior is clean and tight. Binding is good. Cover shows light wear. Ex-Library.

  • Zhang Cha

    ISBN 10: 1598293907 ISBN 13: 9781598293906

    Language: English

    Seller: Basi6 International, Irving, TX, U.S.A.

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    £ 28.28

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    Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • ISBN 10: 1598293907 ISBN 13: 9781598293906

    Language: English

    Seller: ALLBOOKS1, Direk, SA, Australia

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    £ 32.44

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    Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.

  • Cha Zhang/Tsuhan Chen

    Published by Morgan and Claypool Publishers, Estados Unidos, 2016

    ISBN 10: 1598290762 ISBN 13: 9781598290769

    Language: English

    Seller: LIBRERÍA SOLÓN, Madrid, M, Spain

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    Tapa Blanda. Condition: Bien. Colección Synthesis Lectures on Image, Video & Multimedia Processing'. Tapa blanda. Muy ilustrado. 9781598290769. Morgan and Claypool Publishers. Estados Unidos. 2016. 24x19 centímetros. 95 páginas. Tapa blanda. Estado=Bien. Inglés.

  • Cha Zhang?

    Published by M & Cp, 2012

    ISBN 10: 1598293907 ISBN 13: 9781598293906

    Language: English

    Seller: Mispah books, Redhill, SURRE, United Kingdom

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    Hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Tsuhan Chen

    Published by Springer International Publishing, Springer International Publishing Dez 2007, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Language: English

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany

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    Taschenbuch. Condition: Neu. Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 104 pp. Englisch.

  • Tsuhan Chen

    Published by Springer International Publishing, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Language: English

    Seller: AHA-BUCH GmbH, Einbeck, Germany

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum,we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering andthe ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically.

  • Tsuhan Chen (u. a.)

    Published by Springer International Publishing, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Language: English

    Seller: preigu, Osnabrück, Germany

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    Taschenbuch. Condition: Neu. Light Field Sampling | Tsuhan Chen (u. a.) | Taschenbuch | xcviii | Englisch | 2007 | Springer International Publishing | EAN 9783031011139 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Tsuhan Chen

    Published by Springer International Publishing Dez 2007, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Language: English

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in the space and interpolating those in novel views. As a result, light field can be studied as a high-dimensional signal sampling problem, which has attracted a lot of research interest and become a convergence point between computer graphics and signal processing, and even computer vision. This lecture focuses on answering two questions regarding light field sampling, namely how many images are needed for a light field, and if such number is limited, where we should capture them. The book can be divided into three parts. First, we give a complete analysis on uniform sampling of IBR data. By introducing the surface plenoptic function, we are able to analyze the Fourier spectrum of non-Lambertian and occluded scenes. Given the spectrum, we also apply the generalized sampling theorem on the IBR data, which results in better rendering quality than rectangular sampling for complex scenes. Such uniform sampling analysis provides general guidelines on how the images in IBR should be taken. For instance, it shows that non-Lambertian and occluded scenes often require a higher sampling rate. Next, we describe a very general sampling framework named freeform sampling. Freeform sampling handles three kinds of problems: sample reduction, minimum sampling rate to meet an error requirement, and minimization of reconstruction error given a fixed number of samples. When the to-be-reconstructed function values are unknown, freeform sampling becomes active sampling. Algorithms of active sampling are developed for light field and show better results than the traditional uniform sampling approach. Third, we present a self-reconfigurable camera array that we developed, which features a very efficient algorithm for real-time rendering and the ability of automatically reconfiguring the cameras to improve the rendering quality. Both are based on active sampling. Our camera array is able to render dynamic scenes interactively at high quality. To the best of our knowledge, it is the first camera array that can reconfigure the camera positions automatically. 104 pp. Englisch.

  • Zhang, Cha|Chen, Tsuhan

    Published by Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2007

    ISBN 10: 3031011139 ISBN 13: 9783031011139

    Language: English

    Seller: moluna, Greven, Germany

    Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Light field is one of the most representative image-based rendering techniques that generate novel virtual views from images instead of 3D models. The light field capture and rendering process can be considered as a procedure of sampling the light rays in t.