Published by Addison Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
Seller: Better World Books Ltd, Dunfermline, United Kingdom
First Edition
Condition: Very Good. 1st Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
Condition: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. A few small marks or stains to the page edges/pages . Minor shelf wear.
Published by Addison Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
First Edition
£ 3.10
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Add to basketCondition: Good. 1st Edition. Used book that is in clean, average condition without any missing pages.
Published by Addison Wesley Pub Co Inc, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
Seller: unifachbuch e.K., Köln, NRW, Germany
£ 2.56
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Add to basketTaschenbuch. Condition: Neu. Gebraucht - Wie neu Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad Gold Rush is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and 'Learning iOS Game Programming' is your perfect beginner s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In 'Learning iOS Game Programming,' you ll learn how to build a 2D tile map game, 'Sir Lamorak s Quest: The Spell of Release' (which is free in the App Store). You can download and play the game you re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. 413 pp. Englisch.
Published by Addison-Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
£ 5.71
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Add to basketPaperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.8.
Published by Addison-Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
£ 4.93
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Add to basketCondition: Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp. Bundled media such as CDs, DVDs, floppy disks or access codes may not be included.
Published by Addison-Wesley Professional, Upper Saddle River, NJ, 2011
ISBN 10: 0321699424 ISBN 13: 9780321699428
Language: English
Seller: Black Cat Hill Books, Oregon City, OR, U.S.A.
First Edition
£ 9.45
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Add to basketPaperback. First Ed thus; First Printing indicated. Fine in Wraps: binding square and secure; text clean. Virtually 'As New'. NOT a Remainder, Book-Club, or Ex-Library. Royal 8vo. 413pp. Trade Paperback. I've been a game coder for a long time, but never made it to the iPhone. When I decided to move into the platform I literally went down and bought every single book published on iOS development. Then I got this gem. I need to make games, so if you don't need to make games, this book may not be for you. What I found amazing about this book, and why I decided to buy the electronic version as well as the paperback is that it covers it all. So many books I bought try to get away with highway robbery giving you scenarios that you could figure out in a days worth of messing around, yet they take 200 pages to explain, or like a bad self defense class, they solve problems that few mortal human beings ever encounter. This book takes you through step by step from 2D coding to 3D coding. He's honest about where he personally ran into issues, which is refreshing, and offers tons of real world hurdles to watch out for. Where he doesn't code, he offers tons of references so you can explore things in more detail. The sheer tools he outlines for creating great games on the iOS were fantastic. I have to say, this is THE best book on iOS coding out there. Regardless if you're doing a utility app, or a game, I really think he goes through more areas of iOS coding than all the books I own, and that's about 20. First Ed thus; First Printing indicated.
Published by Addison-wesley, canada, 2011
Language: French
Seller: JP Livres, Agde, France
£ 21.44
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Add to basketSoft cover. Condition: Very Good. Anglais.Photos,sketches couleur.413 p.Poids 980 gr.Format 23 x 18 cm.
Published by Addison-Wesley Educational Publishers., Boston., 2011
Seller: Joachim Stosch Versandantiquariat, Hamburg, Germany
£ 30.42
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Add to basketOriginal Broschur. 412 Seiten 17,5 x 22,8 Gut, ungelesen. ISBN-13 978-0-321-69942-8. 1000 Gramm Sprache: Englisch.