Condition: Good. Ships from the UK. Used book that is in clean, average condition without any missing pages.
Published by Cengage Learning PTR, 2004
ISBN 10: 1592001181 ISBN 13: 9781592001187
Language: English
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
£ 12.22
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Add to basketPaperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 2.35.
Published by Cengage Learning PTR, 2004
ISBN 10: 1592001181 ISBN 13: 9781592001187
Language: English
Seller: SecondSale, Montgomery, IL, U.S.A.
£ 12
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Add to basketCondition: Very Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Published by Course Technology PTR, 2004
ISBN 10: 1592001181 ISBN 13: 9781592001187
Language: English
Seller: The Book Spot, Sioux Falls, MN, U.S.A.
£ 44.52
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Add to basketPaperback. Condition: New.
Published by Course Technology PTR, 2004
ISBN 10: 1592001181 ISBN 13: 9781592001187
Language: English
Seller: BennettBooksLtd, North Las Vegas, NV, U.S.A.
£ 94.39
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Add to basketPaperback. Condition: New. In shrink wrap. Looks like an interesting title!
ISBN 10: 7115135274 ISBN 13: 9787115135278
Language: English
Seller: liu xing, Nanjing, JS, China
£ 61.81
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Add to basketpaperback. Condition: New. Paperback. Pub Date: 2005 07 Pages: 346 in Publisher: People's Posts and Telecommunications Press book to help the reader master the methods and techniques using J2ME mobile phone game. The book is divided into five parts and 19 chapters. three appendices. The first part is the first three chapters introduce the basics of mobile game development. as well as how to use Java and J2ME Wireless Toolkit to create a mobile game. The second part of Chapter 4 to Chapter 9 describes how to draw graphi.
ISBN 10: 7302116113 ISBN 13: 9787302116110
Language: English
Seller: liu xing, Nanjing, JS, China
£ 75.64
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Add to basketpaperback. Condition: New. Paperback. Pub Date: November 2005 Pages: 602 in Publisher: Tsinghua University Press book takes the reader across the whole process of game development. from the birth of the game creative. to countersink programming. fun days and nights. until the last The new game release launch exciting moment. Book by an actual J2ME game development projects. Shoubashoujiao will readers develop their own games. including the game of life cycle assessment. how to deal with resources. drawing on the screen.