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Condition: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: O'Reilly Media Pub Date: 5/14/2010 Binding: Paperback Pages: 448 first edition.
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Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Seller: Elvis Shakespeare Ltd, Edinburgh, United Kingdom
Condition: VG/VG. 2010 O'Reilly p/b edition.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Language: English
Published by O'Reilly Media 5/24/2010, 2010
ISBN 10: 0596804822 ISBN 13: 9780596804824
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. iPhone 3D Programming: Developing Graphical Applications with OpenGL ES. Book.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by O'Reilly Media 2010-05-24, 2010
ISBN 10: 0596804822 ISBN 13: 9780596804824
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Language: English
Published by O'Reilly Media, Inc, USA, 2010
ISBN 10: 0596804822 ISBN 13: 9780596804824
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by Oreilly & Associates Inc, 2010
ISBN 10: 0596804822 ISBN 13: 9780596804824
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 1st edition. 448 pages. 9.26x7.04x0.94 inches. In Stock.
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Offers a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. This title helps you work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to mor.
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 438 | Sprache: Englisch | Produktart: Bücher | What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.* Learn fundamental graphics concepts, including transformation matrices, quaternions, and more* Get set up for iPhone development with the Xcode environment* Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders* Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications* Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more.