Introduction Computer Graphics Using by Lehn Karsten (7 results)

Language: English
Published by Springer, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
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Language: English
Published by Springer, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
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Language: English
Published by Springer, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
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Language: English
Published by Springer, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
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Language: English
Published by Springer, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
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Taschenbuch. Condition: Neu. Introduction to Computer Graphics | Using OpenGL and Java | Karsten Lehn (u. a.) | Taschenbuch | Undergraduate Topics in Computer Science | xv | Englisch | 2023 | Springer | EAN 9783031281341 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]h…artmann[at]springer[dot]com | Anbieter: preigu.

Language: English
Published by Palgrave Macmillan, 2023
Series: Undergraduate Topics in Computer Science, Book 87 of 99. Book 87 of 99 - Undergraduate Topics in Computer Science
- Softcover
- Print on Demand
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and referen…ce introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercisesPresents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming languageIncludes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and moreSupplies complete Java project examples as supplementary materialThis reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehnworks at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences andArts.Prof. Dr. Merijam Gotzesis teaching at Hamm-Lippstadt University of Applied Sciences.Prof. Dr. Frank Klawonnis head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.