Gamification Using Game Elements (11 results)

Gamification: Using Game Elements in Serious Contexts (Progress in IS)
Stieglitz, Stefan, Christoph Lattemann Susanne Robra-Bissantz u. a.:
Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: Studibuch, Stuttgart, GermanyStudibuch
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paperback. Condition: Gut. 176 Seiten; 9783319833194.3 Gewicht in Gramm: 1.

Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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£ 148.54
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Taschenbuch. Condition: Neu. Gamification | Using Game Elements in Serious Contexts | Stefan Stieglitz (u. a.) | Taschenbuch | Progress in IS | xi | Englisch | 2018 | Springer | EAN 9783319833194 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]c…om | Anbieter: preigu.

Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: Books Puddle, New York, U.S.A.Books Puddle
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Condition: New. Softcover reprint of the original 1st ed. 2017 edition NO-PA16APR2015-KAP.

Language: English
Published by Springer International Publishing, Springer International Publishing 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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£ 171.40
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Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a…range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Language: English
Published by Springer, Palgrave Macmillan 2016
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Hardcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
£ 171.40
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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range o…f concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

Language: English
Published by Springer 2016
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Hardcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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£ 226.01
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Condition: New.

Language: English
Published by Springer-Verlag New York Inc 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.

Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
Seller: Mispah books, Redhill, United KingdomMispah books
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£ 273.00
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Paperback. Condition: New. New. book.

Language: English
Published by Springer 2016
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Hardcover
- Print on Demand
Seller: preigu, Osnabrück, Germanypreigu
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£ 149.97
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Buch. Condition: Neu. Gamification | Using Game Elements in Serious Contexts | Stefan Stieglitz (u. a.) | Buch | Progress in IS | xi | Englisch | 2016 | Springer | EAN 9783319455556 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter:… preigu Print on Demand.

Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
£ 227.87
£ 6.50 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Condition: New. Print on Demand.

Language: English
Published by Springer 2018
Series: Progress in IS, Book 37 of 66. Book 37 of 66 - Progress in IS
- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, GermanyBiblios
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£ 234.78
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Condition: New. PRINT ON DEMAND.