Seller: SpringBooks, Berlin, Germany
First Edition
Hardcover. Condition: As New. 1. Auflage. Unread, like new. Immediately dispatched from Germany.
Seller: Studibuch, Stuttgart, Germany
paperback. Condition: Gut. 176 Seiten; 9783319833194.3 Gewicht in Gramm: 1.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Softcover reprint of the original 1st ed. 2017 edition NO-PA16APR2015-KAP.
Language: English
Published by Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2016
ISBN 10: 3319455559 ISBN 13: 9783319455556
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Language: English
Published by Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Seller: Mispah books, Redhill, SURRE, United Kingdom
Paperback. Condition: New. New. book.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Gamification | Using Game Elements in Serious Contexts | Stefan Stieglitz (u. a.) | Taschenbuch | xi | Englisch | 2018 | Springer | EAN 9783319833194 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Gamification | Using Game Elements in Serious Contexts | Stefan Stieglitz (u. a.) | Buch | xi | Englisch | 2016 | Springer | EAN 9783319455556 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.